On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now1/ ?
7-day average0peak 2
Rank#4,379top 20%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,379 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 402 places this week.
A good term.
Strongest in performance (A+); wipes are the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
The first 48 hours of its last wipes
Fri 9 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 20:59 UTC19d ago
2
–
running
1
Fri 2 Oct, 22:53 UTC25d ago
1
halved by day 2
6.9 days
0
Thu 1 Oct, 22:42 UTCFW26d ago
1
–
1 days
0
Sun 27 Sep, 02:34 UTC31d ago
2
✓ held half
4.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Delimited Gaming Private PvE based in?
You'll find no region listed by Delimited Gaming Private PvE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 50.35.89.41:28015 is the address to use.
How dependable is Delimited Gaming Private PvE, and is it online at the moment?
The server is up: Delimited Gaming Private PvE is online now. The uptime it reports puts the last restart at about 2 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Delimited Gaming Private PvE smooth to play on?
The average over the last 48 hours was 229 server fps, and it never went below 164. Buildings, deployables and everything else in the world added up to as many as 129,713 entities. Memory use reached up to 4,317 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Delimited Gaming Private PvE on?
You will find Delimited Gaming Private PvE on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Delimited Gaming Private PvE wipe, and how often?
Delimited Gaming Private PvE wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 6 days 4 hours.
What should you expect from wipe day on Delimited Gaming Private PvE?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
Where does Delimited Gaming Private PvE sit among Rust servers?
In the top 20% of all ranked servers, Delimited Gaming Private PvE sits at #4,379 for player hours over the last seven days.
What does the population on Delimited Gaming Private PvE look like?
Delimited Gaming Private PvE has 1 players at the moment. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 10:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on Delimited Gaming Private PvE?
The game's browser takes its cue from the tags Delimited Gaming Private PvE has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Delimited Gaming Private PvE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Delimited Gaming Private PvE: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does Delimited Gaming Private PvE enforce, and what are its settings?
The name of Delimited Gaming Private PvE gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Delimited Gaming Private PvE runs which map?
The game generates the procedural map on Delimited Gaming Private PvE at size 4,800 with seed 956306104. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Delimited Gaming Private PvE?
To connect, start Rust, press F1, and type client.connect 50.35.89.41:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); wipes are the one to work on (D).