On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#4,863top 22% · #112 in OC
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,863 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 85 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 223 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 52% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 14:54 UTC27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo?
The OC tag on [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.161.199.196:60404.
Is [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo up, and how steady is its uptime?
Right now, [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo is online. The uptime it reports puts the last restart at about 2 days 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo perform well?
It never fell below 12 server fps in the last 48 hours, averaging 85. Up to 129,892 entities were in the world, covering buildings, deployables and the rest. Up to 5,340 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo on?
Rust network protocol 2635 and build 168909 on Linux is what [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo wipe its map?
Once a month, [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 1 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo?
Across its recent wipes, the busiest moments averaged 3 players. 17 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo place in the wider field of Rust servers?
Over the last seven days, [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo has #4,863 for player hours, in the top 22% of all ranked servers and #112 in Oceania.
How many players does [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo usually have?
[AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo is showing 0 players right now, with 100 slots in total. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 00:00 UTC, with 1 players.
Lists and filters
How should you read the tags on [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): In the server browser it appears under Oceania are the tags [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo?
These Rust Server Score lists count [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo among them: 10x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Server rules
How is [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo set up, and what rules does it keep?
[AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo sets gather at 10x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
[AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo runs which map?
[AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo runs a game-generated procedural map at size 4,500, seed 2147483647. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [AU] MickGaming20 10X|Max4|Sputnik/TrainHiest/Kit/RPStore/Custo?
To connect, start Rust, press F1, and type client.connect 51.161.199.196:60404. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.mickgaming20.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,OC,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).