On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 1200% full
7-day average3peak 14
Rank#1,852top 8% · #48 in OC
Last wipe2d agobiweekly schedule
Next wipe1d 13hSat 31 Oct, 05:05 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 3 of 120 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,852 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
90/ 100
A
Climbing fast: up 1,490 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 23% in OC, and #125 of the duo servers (top 30%). Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 05:05 UTC, in 1d 13h.
Every Tuesday at 04:41 and every Saturday at 05:05 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held20%else halves by day 1.5
Coming wipes
1d 13hSat 31 Oct, 05:05 UTC
4d 13hTue 3 Nov, 04:41 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
8d 13hSat 7 Nov, 05:05 UTC
11d 13hTue 10 Nov, 04:41 UTC
15d 13hSat 14 Nov, 05:05 UTC
18d 13hTue 17 Nov, 04:41 UTC
22d 13hSat 21 Nov, 05:05 UTC
The first 48 hours of its last wipes
Tue 27 OctSat 24 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 14, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 04:41 UTC2d ago
14
–
running
1
Sat 24 Oct, 05:05 UTC5d ago
14
✓ held half
3 days
0
Tue 20 Oct, 04:53 UTC9d ago
8
halved by day 3
4 days
0
Sat 17 Oct, 04:54 UTC12d ago
11
halved by day 1
3 days
0
Tue 13 Oct, 04:53 UTC16d ago
12
halved by day 1
4 days
1
Sat 10 Oct, 04:51 UTC19d ago
13
halved by day 2
3 days
1
Tue 6 Oct, 04:59 UTC23d ago
16
halved by day 3
4 days
0
Sat 3 Oct, 04:45 UTC26d ago
10
halved by day 2
3 days
2
Thu 1 Oct, 18:09 UTCFW27d ago
10
–
1.4 days
0
Tue 29 Sep, 04:50 UTC30d ago
22
halved by day 1
2.6 days
2
Sat 26 Sep, 03:34 UTC33d ago
15
halved by day 2
3.1 days
1
Tue 22 Sep, 04:54 UTC37d ago
6
✓ held half
3.9 days
0
Tue 15 Sep, 04:58 UTC44d ago
5
halved by day 1
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Galaxy One Grid • 5x Solo/Duo sit?
You'll see [AU] Galaxy One Grid • 5x Solo/Duo listed in Oceania, tagged OC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.161.218.81:25600.
How dependable is [AU] Galaxy One Grid • 5x Solo/Duo, and is it online at the moment?
You can join now: [AU] Galaxy One Grid • 5x Solo/Duo is online. About 2 days 9 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [AU] Galaxy One Grid • 5x Solo/Duo perform well?
The average over the last 48 hours was 120 server fps, and it never went below 114. At its peak, it held 19,518 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,248 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [AU] Galaxy One Grid • 5x Solo/Duo running?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Galaxy One Grid • 5x Solo/Duo runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [AU] Galaxy One Grid • 5x Solo/Duo wipe, and how often?
Its wipe pattern: [AU] Galaxy One Grid • 5x Solo/Duo wipes every Tuesday at 04:41 and every Saturday at 05:05 UTC. It is due to wipe next on Saturday 31 October at 05:05 UTC. The world it runs now was created 2 days 10 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on [AU] Galaxy One Grid • 5x Solo/Duo?
The average peak on its recent wipes was 12 players. The crowd on the latest wipe was largest 29 hours after it began. Half the peak held until the next wipe in 20% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.
Population
Where does [AU] Galaxy One Grid • 5x Solo/Duo sit among Rust servers?
In Oceania, [AU] Galaxy One Grid • 5x Solo/Duo is #48, and overall it is #1,852 on player hours over the last seven days, in the top 8% of all ranked servers. It comes #125 among servers in the duo group.
How many players does [AU] Galaxy One Grid • 5x Solo/Duo usually have?
With 120 slots available, [AU] Galaxy One Grid • 5x Solo/Duo currently has 0 players. It peaked at 14 and averaged 3 players over the last seven days. The busiest time in the last 48 hours was 08:00 UTC, with an average of 11 players.
Tags and filters
What is meant by the tags on [AU] Galaxy One Grid • 5x Solo/Duo?
gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): The server holds 120 slots; ts2 (Group limit): No team may go above 2; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): In the server browser it appears under Oceania are the tags [AU] Galaxy One Grid • 5x Solo/Duo publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [AU] Galaxy One Grid • 5x Solo/Duo?
These Rust Server Score lists count [AU] Galaxy One Grid • 5x Solo/Duo among them: 5x Rust servers, graded, Oceania Rust servers, graded, Duo servers, marked like a report and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 5x.
Server rules
Which rules does [AU] Galaxy One Grid • 5x Solo/Duo enforce, and what are its settings?
The name of [AU] Galaxy One Grid • 5x Solo/Duo points to a 5x gather rate. The cap on group size is 2 players (duo). survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [AU] Galaxy One Grid • 5x Solo/Duo?
[AU] Galaxy One Grid • 5x Solo/Duo runs a game-generated procedural map at size 1,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: 「Wipes Tuesday & Saturday」.
Getting in
What is the way to join [AU] Galaxy One Grid • 5x Solo/Duo?
To connect, start Rust, press F1, and type client.connect 51.161.218.81:25600. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/xygKMzC8kr.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2635,^z,^y,^b,^v,OC,gmrust,cs168909,ts2
Game
gmrust
Game modeSurvival in the standard Rust style.
mp120
Max playersThe server holds 120 slots.
ts2
Group limitNo team may go above 2.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).