On the class lists: F (31), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,349top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
44/ 100
F
Attendance needs work: on the list only 21 of the last 48 hours.
Performanceserver fps, last 48 hours
91/ 100
A
Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [EU]RustForLife-Vanilla points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.178.16.237:28015 is the address to use.
How dependable is [EU]RustForLife-Vanilla, and is it online at the moment?
You cannot join now: [EU]RustForLife-Vanilla is offline, last seen 27 hours ago. About 2 days 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 96 of 168 hours, or 57% of the time. On 17 October 2026, Rust Server Score saw it for the first time.
Does [EU]RustForLife-Vanilla perform well?
It never fell below 45 server fps in the last 48 hours, averaging 54. Up to 121,878 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,018 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU]RustForLife-Vanilla on?
Rust network protocol 2635 and build 168909 on Linux is what [EU]RustForLife-Vanilla runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [EU]RustForLife-Vanilla wipe its map?
The record holds too few of [EU]RustForLife-Vanilla's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 11 days 12 hours.
Population
What position does [EU]RustForLife-Vanilla hold in the rankings?
Over the last seven days, [EU]RustForLife-Vanilla has #15,349 for player hours, in the top 69% of all ranked servers.
What does the population on [EU]RustForLife-Vanilla look like?
The last sighting of [EU]RustForLife-Vanilla was 27 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What do [EU]RustForLife-Vanilla's tags stand for?
The game's browser takes its cue from the tags [EU]RustForLife-Vanilla has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [EU]RustForLife-Vanilla?
Rust Server Score lists that include [EU]RustForLife-Vanilla: European Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is [EU]RustForLife-Vanilla set up, and what rules does it keep?
The name of [EU]RustForLife-Vanilla gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU]RustForLife-Vanilla?
The game generates the procedural map on [EU]RustForLife-Vanilla at size 4,500 with seed 1012528887. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [EU]RustForLife-Vanilla?
Enter client.connect 51.178.16.237:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A); population is the one to work on (F).