On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,348top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
46/ 100
D
Attendance needs work: on the list only 22 of the last 48 hours.
Performanceserver fps, last 48 hours
92/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 10:21 UTC25d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for MintServers Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.178.176.26:25584 is the address to use.
How reliable is MintServers Rust Server, and is it up?
You cannot join now: MintServers Rust Server is offline, last seen 26 hours ago. According to its reported uptime, the last restart was about 8 hours ago. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does MintServers Rust Server run?
The average over the last 48 hours was 55 server fps, and it never went below 27. At its peak, it held 145,260 entities, including buildings, deployables and all else in the world. At its highest, it used 3,656 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is MintServers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what MintServers Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does MintServers Rust Server wipe, and how often?
MintServers Rust Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 25 days 11 hours.
What happens on MintServers Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does MintServers Rust Server sit among Rust servers?
In the top 69% of all ranked servers, MintServers Rust Server sits at #15,348 for player hours over the last seven days.
How many players does MintServers Rust Server usually have?
It has been 26 hours since MintServers Rust Server was last seen, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on MintServers Rust Server?
You'll see MintServers Rust Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature MintServers Rust Server?
These Rust Server Score lists count MintServers Rust Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is MintServers Rust Server set up, and what rules does it keep?
Nothing in the name of MintServers Rust Server states a gather rate. The limit for a group is 6 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on MintServers Rust Server?
MintServers Rust Server runs a game-generated procedural map at size 5,000, seed 84127. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to MintServers Rust Server?
Enter client.connect 51.178.176.26:25584 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A); population is the one to work on (F).