Working its way up from the back of the class: #16,330 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 10,555 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 14:41 UTC, in 2h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
2hThu 29 Oct, 14:41 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
14d 2hThu 12 Nov, 14:41 UTC
28d 2hThu 26 Nov, 14:41 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
42d 2hThu 10 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 14:41 UTC41d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Fortune Island Vanilla - 5x | PVE | Zombies | Events based in?
The EU tag on Fortune Island Vanilla - 5x | PVE | Zombies | Events puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.195.188.185:7008.
How dependable is Fortune Island Vanilla - 5x | PVE | Zombies | Events, and is it online at the moment?
You cannot join now: Fortune Island Vanilla - 5x | PVE | Zombies | Events is offline, last seen 27 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does Fortune Island Vanilla - 5x | PVE | Zombies | Events sit?
You will find Fortune Island Vanilla - 5x | PVE | Zombies | Events on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Fortune Island Vanilla - 5x | PVE | Zombies | Events wipe, and how often?
Too few wipes on Fortune Island Vanilla - 5x | PVE | Zombies | Events are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 14:41 UTC. 41 days 21 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on Fortune Island Vanilla - 5x | PVE | Zombies | Events when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does Fortune Island Vanilla - 5x | PVE | Zombies | Events hold in the rankings?
In Europe, Fortune Island Vanilla - 5x | PVE | Zombies | Events is #2,507, and overall it is #16,330 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does Fortune Island Vanilla - 5x | PVE | Zombies | Events usually have?
It has been 27 days 19 hours since Fortune Island Vanilla - 5x | PVE | Zombies | Events was last seen, and it is offline right now.
Tags and filters
How should you read the tags on Fortune Island Vanilla - 5x | PVE | Zombies | Events?
You'll see Fortune Island Vanilla - 5x | PVE | Zombies | Events tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Fortune Island Vanilla - 5x | PVE | Zombies | Events?
Rust Server Score lists that include Fortune Island Vanilla - 5x | PVE | Zombies | Events: 5x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 5x.
Rules and settings
Which rules does Fortune Island Vanilla - 5x | PVE | Zombies | Events enforce, and what are its settings?
Fortune Island Vanilla - 5x | PVE | Zombies | Events sets gather at 5x, as its name suggests. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Fortune Island Vanilla - 5x | PVE | Zombies | Events uses?
Fortune Island Vanilla - 5x | PVE | Zombies | Events runs a game-generated procedural map at size 4,250, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join Fortune Island Vanilla - 5x | PVE | Zombies | Events?
Enter client.connect 51.195.188.185:7008 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://fortuneisland.buycraft.net/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,^b,EU,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).