On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#6,538top 29% · #1930 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,538 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 63 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 661 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Thu 22 OctSun 18 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 20:59 UTC6d ago
0
–
running
0
Sun 18 Oct, 18:42 UTC10d ago
2
halved by day 1
4.1 days
0
Sun 18 Oct, 09:19 UTC11d ago
3
–
0.4 days
0
Sat 17 Oct, 19:04 UTC11d ago
3
–
0.6 days
0
Sun 11 Oct, 08:47 UTC18d ago
1
halved by day 2
6.4 days
0
Sat 3 Oct, 02:07 UTC26d ago
0
–
8.3 days
0
Fri 25 Sep, 12:02 UTC34d ago
0
–
7.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits QUICK TEST, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.195.88.143:20520 is the address to use.
How reliable is QUICK TEST, and is it up?
You can join now: QUICK TEST is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 148 of 168 hours over the last 7 full days, which is 88% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is QUICK TEST smooth to play on?
The average over the last 48 hours was 63 server fps, and it never went below 59. Up to 45,034 entities were in the world, covering buildings, deployables and the rest. Up to 3,166 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is QUICK TEST on?
The server QUICK TEST is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does QUICK TEST wipe its map?
There is no next wipe to predict on QUICK TEST, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 6 days 20 hours have passed since this world was made.
What happens on QUICK TEST when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Population
What position does QUICK TEST hold in the rankings?
In Europe, QUICK TEST is #1,930, and overall it is #6,538 on player hours over the last seven days, in the top 29% of all ranked servers.
Is QUICK TEST a busy server?
QUICK TEST is showing 0 players right now, with 200 slots in total. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 2 players.
Lists and filters
What do QUICK TEST's tags stand for?
You'll see QUICK TEST tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts40 (Group limit): No team may go above 40; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does QUICK TEST appear in the Rust Server Score lists and filters?
Rust Server Score lists that include QUICK TEST: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on QUICK TEST?
The name of QUICK TEST gives no gather rate. The limit for a group is 40 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on QUICK TEST?
A procedural map of size 3,500 and seed 2110746573, generated by the game, is what QUICK TEST runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto QUICK TEST?
To connect, start Rust, press F1, and type client.connect 51.195.88.143:20520. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/quickrust.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,EU,gmrust,cs168909,ts40,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts40
Group limitNo team may go above 40.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).