On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now5/ 5010% full
7-day average4peak 12
Rank#1,578top 7%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 4 of 50 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,578 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 244 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·F···
·······
···W···
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 13:57 UTC14d ago
15
–
running
4
Thu 1 Oct, 17:53 UTCFW28d ago
5
✓ held half
13.8 days
0
Tue 29 Sep, 17:20 UTC30d ago
2
✓ held half
2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos sit?
No region is published for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.210.222.116:28215 is the address to use.
How dependable is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, and is it online at the moment?
The server is up: [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is online now. According to its reported uptime, the last restart was about 14 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
How well does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?
It averaged 30 server fps over the last 48 hours, with a low of 25. Buildings, deployables and everything else in the world added up to as many as 179,764 entities. Up to 6,768 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos running?
The server [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos wipe, and how often?
There is no next wipe to predict on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 14 days 7 hours have passed since this world was made.
What happens on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos when wipe day arrives?
Recent wipes have peaked at 7 players on average. 3 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Population
What position does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos hold in the rankings?
In the top 7% of all ranked servers, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos sits at #1,578 for player hours over the last seven days.
How many players does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos usually have?
Right now, 5 players are on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, which has 50 slots. The seven-day average is 4 players, with a peak of 12. The busiest time in the last 48 hours was 22:00 UTC, with an average of 11 players.
Tags and filters
What is meant by the tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?
You'll see [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts20 (Group limit): No team may go above 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?
These Rust Server Score lists count [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos among them: Rust servers for beginners, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos enforce, and what are its settings?
The name of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos gives no gather rate. You can play in groups of up to 20 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs which map?
[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: ESP RUSTANOOBS PVE.
Connecting
How should you connect to [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?
Enter client.connect 51.210.222.116:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/G77FHayXCR.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts20
Group limitNo team may go above 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).