Working its way up from the back of the class: #15,771 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,686 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 85% in NA, and #517 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 21:10 UTC, in 1h.
Its biweekly schedule tag · low confidence
usual gap13 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 4
Coming wipes
1hThu 29 Oct, 21:10 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
14d 1hThu 12 Nov, 21:10 UTC
28d 1hThu 26 Nov, 21:10 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
42d 1hThu 10 Dec, 21:10 UTC
The first 48 hours of its last wipes
Thu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:10 UTCFW27d ago
0
–
running
0
Fri 18 Sep, 21:38 UTC40d ago
1
halved by day 4
13 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Lone Pine Cone Vanilla Server sit?
In North America, according to its own listing, sits Lone Pine Cone Vanilla Server, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.222.254.161:28025.
How dependable is Lone Pine Cone Vanilla Server, and is it online at the moment?
At this moment, Lone Pine Cone Vanilla Server is offline; the last time it was seen was 18 days 2 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is Lone Pine Cone Vanilla Server on?
The server Lone Pine Cone Vanilla Server is on Rust network protocol 2634 and build 166494 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Lone Pine Cone Vanilla Server wipe its map?
Too few wipes on Lone Pine Cone Vanilla Server are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 21:10 UTC. The world it runs now was created 27 days 22 hours. A fortnightly wipe schedule appears in its tags.
What happens on Lone Pine Cone Vanilla Server when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
Where does Lone Pine Cone Vanilla Server sit among Rust servers?
Over the last seven days, Lone Pine Cone Vanilla Server has #15,771 for player hours, in the top 71% of all ranked servers and #1,570 in North America. In the trio group, it ranks #517.
How many players does Lone Pine Cone Vanilla Server usually have?
It has been 18 days 2 hours since Lone Pine Cone Vanilla Server was last seen, and it is offline right now.
Lists and filters
How should you read the tags on Lone Pine Cone Vanilla Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags Lone Pine Cone Vanilla Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Lone Pine Cone Vanilla Server?
These Rust Server Score lists count Lone Pine Cone Vanilla Server among them: Modded Rust servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks.
Map and rules
How is Lone Pine Cone Vanilla Server set up, and what rules does it keep?
Nothing in the name of Lone Pine Cone Vanilla Server states a gather rate. You can have up to 3 players in a group (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Lone Pine Cone Vanilla Server runs which map?
The game generates the procedural map on Lone Pine Cone Vanilla Server at size 4,000 with seed 1437704919. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Lone Pine Cone Vanilla Server?
To connect, start Rust, press F1, and type client.connect 51.222.254.161:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^b,NA,gmrust,cs166494,ts3,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); wipes are the one to work on (F).