Working its way up from the back of the class: #15,643 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 194 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Apex Rust EU 2x Bi-Weekly sit?
You won't find a region tag on Apex Rust EU 2x Bi-Weekly, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.254.16.223:25597 is the address to use.
How reliable is Apex Rust EU 2x Bi-Weekly, and is it up?
The server is down: Apex Rust EU 2x Bi-Weekly is offline now, with the last sighting 35 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Apex Rust EU 2x Bi-Weekly on?
The server Apex Rust EU 2x Bi-Weekly is on Rust network protocol 2633 and build 164530 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Apex Rust EU 2x Bi-Weekly wipe, and how often?
Apex Rust EU 2x Bi-Weekly has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 50 days 21 hours.
Population
Where does Apex Rust EU 2x Bi-Weekly place in the wider field of Rust servers?
Over the last seven days, Apex Rust EU 2x Bi-Weekly has #15,643 for player hours, in the top 71% of all ranked servers.
What does the population on Apex Rust EU 2x Bi-Weekly look like?
The last sighting of Apex Rust EU 2x Bi-Weekly was 35 days 17 hours ago, and it is offline right now.
Tags
What is meant by the tags on Apex Rust EU 2x Bi-Weekly?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts6 (Group limit): No team may go above 6; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): This runs on build 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Apex Rust EU 2x Bi-Weekly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Apex Rust EU 2x Bi-Weekly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Apex Rust EU 2x Bi-Weekly: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is Apex Rust EU 2x Bi-Weekly set up, and what rules does it keep?
Going by its name, Apex Rust EU 2x Bi-Weekly runs 2x gather. A group here can reach 6 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Apex Rust EU 2x Bi-Weekly runs which map?
Apex Rust EU 2x Bi-Weekly runs a procedural map, which the game generates.
How to join
How should you connect to Apex Rust EU 2x Bi-Weekly?
Enter client.connect 51.254.16.223:25597 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmvanilla,cs164530,ts6,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts6
Group limitNo team may go above 6.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).