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Every Rust server graded on real, live numbers. 49,583 players on the roll · 11,657 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 51.37.92.151:28015
Name of server

2x Modular Suite [TEST]

RegisterAbsentOffline
Region–
Address51.37.92.151:28015
Last checked36d ago
2x moddedoxide
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 1 subjects

Players now 1/ 10 10% full
7-day average0peak –
Rank#13,242top 58%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 42/ 100 Working its way up from the back of the class: #13,242 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 734 on average
652 / 700
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 548 on average
456 / 450
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 354 on average
122 / 150
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 326 on average
144 / 160
Magic Rust #18 — Vanilla 2x | Pyccкий
EU · groups of 150+ · 2x · weekly · 323 on average
45 / 100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
EU · groups of 300+ · 2x · weekly · 299 on average
231 / 1000

Quick answers

from the figures on this page

Server details

Which region is 2x Modular Suite [TEST] based in?

2x Modular Suite [TEST] leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.37.92.151:28015.

How dependable is 2x Modular Suite [TEST], and is it online at the moment?

At this moment, 2x Modular Suite [TEST] is offline; the last time it was seen was 36 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 21 September 2026.

Which Rust version is 2x Modular Suite [TEST] running?

Rust network protocol 2633 and build 164530 on Windows is what 2x Modular Suite [TEST] runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does 2x Modular Suite [TEST] reset?

2x Modular Suite [TEST] has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 36 days 9 hours have passed since this world was made.

Player count

What position does 2x Modular Suite [TEST] hold in the rankings?

In the top 58% of all ranked servers, 2x Modular Suite [TEST] sits at #13,242 for player hours over the last seven days.

Is 2x Modular Suite [TEST] a busy server?

2x Modular Suite [TEST] is offline at the moment; the last time it was seen was 36 days 9 hours ago.

Lists and filters

How should you read the tags on 2x Modular Suite [TEST]?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags 2x Modular Suite [TEST] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature 2x Modular Suite [TEST]?

Rust Server Score lists that include 2x Modular Suite [TEST]: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Rules and settings

What settings and rules apply on 2x Modular Suite [TEST]?

2x Modular Suite [TEST] sets gather at 2x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

2x Modular Suite [TEST] runs which map?

2x Modular Suite [TEST] runs a procedural map, which the game generates.

How to join

What is the way to join 2x Modular Suite [TEST]?

To connect, start Rust, press F1, and type client.connect 51.37.92.151:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2633
Protocol Join only if your game runs protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.