Working its way up from the back of the class: #16,527 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 985 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Wednesday 4 November, 18:13 UTC, in 6d 2h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 8+ · 10x · biweekly · 77 on average
72 / 150
Quick answers
from the figures on this page
Server facts
In what location does [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY sit?
No region tag appears for [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.38.155.202:25214.
Is [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY up, and how steady is its uptime?
You cannot join now: [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY is offline, last seen 33 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY sit?
You will find [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY on Rust network protocol 2633 and build 165217, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY wipe its map?
The next wipe on [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY is a projection from biweekly: 14 days after its last wipe. Wednesday 4 November at 18:13 UTC is the date set for its next wipe. 49 days 21 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
Player count
Where does [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY sit among Rust servers?
Over the last seven days, [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY has #16,527 for player hours, in the top 71% of all ranked servers.
What does the population on [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY look like?
The last sighting of [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY was 33 days 15 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY?
You'll see [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): Its slot count is 125; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY?
These Rust Server Score lists count [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY among them: 5x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 5x.
Map and rules
Which rules does [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY enforce, and what are its settings?
The name of [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY points to a 5x gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
The game generates the procedural map on [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY at size 4,000 with seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [EU/RO] APOCALYPSE 5X | LOOT+ | SKINS | KITS | BIWEEKLY?
To connect, start Rust, press F1, and type client.connect 51.38.155.202:25214. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/2YJfsW4gZc.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2633,^z,^y,^b,gmrust,cs165217,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max playersIts slot count is 125.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).