On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak 3
Rank#6,223top 28% · #1888 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,223 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 16:47 UTC20h ago
–
–
–
1
Wed 28 Oct, 16:25 UTC20h ago
–
–
–
0
Wed 28 Oct, 14:25 UTC22h ago
–
–
–
0
Wed 28 Oct, 10:51 UTC1d ago
–
–
–
3
Wed 28 Oct, 10:03 UTC1d ago
–
–
–
0
Tue 27 Oct, 13:56 UTC1d ago
–
–
–
0
Mon 26 Oct, 16:05 UTC2d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits KRAKEN | TEST | STABLE, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.38.155.220:21086.
How dependable is KRAKEN | TEST | STABLE, and is it online at the moment?
You can join now: KRAKEN | TEST | STABLE is online. According to its reported uptime, the last restart was about 18 hours ago. It was up 71 of 72 hours over the last 3 full days, which is 99% of the time. It was first seen by Rust Server Score on 25 October 2026.
Does KRAKEN | TEST | STABLE perform well?
The average over the last 48 hours was 142 server fps, and it never went below 83. Up to 89,475 entities were in the world, covering buildings, deployables and the rest. Up to 5,272 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is KRAKEN | TEST | STABLE on?
You will find KRAKEN | TEST | STABLE on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does KRAKEN | TEST | STABLE reset?
A fresh world arrives every few hours on KRAKEN | TEST | STABLE, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
Where does KRAKEN | TEST | STABLE place in the wider field of Rust servers?
Over the last seven days, KRAKEN | TEST | STABLE has #6,223 for player hours, in the top 28% of all ranked servers and #1,888 in Europe.
What does the population on KRAKEN | TEST | STABLE look like?
KRAKEN | TEST | STABLE is showing 0 players right now, with 125 slots in total. It peaked at 3 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 3 players.
Lists and filters
How should you read the tags on KRAKEN | TEST | STABLE?
You'll see KRAKEN | TEST | STABLE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does KRAKEN | TEST | STABLE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count KRAKEN | TEST | STABLE among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does KRAKEN | TEST | STABLE enforce, and what are its settings?
The name of KRAKEN | TEST | STABLE gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
KRAKEN | TEST | STABLE runs which map?
The game generates the procedural map on KRAKEN | TEST | STABLE at size 4,200 with seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How should you connect to KRAKEN | TEST | STABLE?
Enter client.connect 51.38.155.220:21086 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://krkn.gg.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).