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Every Rust server graded on real, live numbers. 93,847 players on the roll · 11,851 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.38.155.238:23191
Name of server

A Shockbyte x Discord Production Rust Server

RegisterAbsentOffline
Region–
Address51.38.155.238:23191
Last checked14d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 1/ 40 2% full
7-day average0peak –
Rank#12,934top 60%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #12,934 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 40/ 100 Slipped a little: down 2,565 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:30 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
456 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
434 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
983 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
61 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
982 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
21 / 250

Quick answers

from the figures on this page

Server details

Where in the world is A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.38.155.238:23191.

How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?

At this moment, A Shockbyte x Discord Production Rust Server is offline; the last time it was seen was 14 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 14 October 2026, Rust Server Score saw it for the first time.

On what Rust version does A Shockbyte x Discord Production Rust Server sit?

You will find A Shockbyte x Discord Production Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does A Shockbyte x Discord Production Rust Server wipe its map?

There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 14 days 23 hours.

What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?

Over the last seven days, A Shockbyte x Discord Production Rust Server has #12,934 for player hours, in the top 60% of all ranked servers.

Is A Shockbyte x Discord Production Rust Server a busy server?

It has been 14 days 20 hours since A Shockbyte x Discord Production Rust Server was last seen, and it is offline right now.

Tags

What is meant by the tags on A Shockbyte x Discord Production Rust Server?

The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?

Rust Server Score lists that include A Shockbyte x Discord Production Rust Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?

Nothing in the name of A Shockbyte x Discord Production Rust Server states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.

A Shockbyte x Discord Production Rust Server runs which map?

The game generates the procedural map on A Shockbyte x Discord Production Rust Server at size 3,000 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How should you connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 51.38.155.238:23191 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp40
Max players 40 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.