On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average4peak 17
Rank#1,513top 7% · #605 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 4 of 50 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,513 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 202 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak19players, last three wipes
crowd held0%else halves by day 6.5
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
14d 8hThu 12 Nov, 14:30 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
42d 8hThu 10 Dec, 14:30 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 14:30 UTC13d ago
15
–
running
2
Thu 1 Oct, 18:04 UTCFW27d ago
23
halved by day 6
13.9 days
3
Thu 17 Sep, 15:54 UTC41d ago
20
halved by day 7
14.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) sit?
The EU tag places [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) in Europe, and the region code is fra. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.38.28.196:28015 is the address to use.
How reliable is [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026), and is it up?
The server is up: [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) is online now. About 22 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 152,715 entities were in the world, covering buildings, deployables and the rest. Up to 4,755 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) running?
The server [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) wipe its map?
The wipe rhythm on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) is every 4 weeks on Thursday at 14:30 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 13 days 15 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) when wipe day arrives?
The average peak on its recent wipes was 19 players. 3 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 6.5.
Population
Where does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) sit among Rust servers?
Over the last seven days, [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) has #1,513 for player hours, in the top 7% of all ranked servers and #605 in Europe.
What does the population on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) look like?
Right now, 0 players are on [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026), which has 50 slots. The seven-day average is 4 players, with a peak of 17. The highest average in the last 48 hours came at 18:00 UTC, with 10 players.
Tags and filters
What do [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)'s tags stand for?
You'll see [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rfra (Region code): Region code: fra; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)?
Rust Server Score lists that include [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026): European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) enforce, and what are its settings?
The name of [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) gives no gather rate. You can play in groups of up to 16 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) uses?
A procedural map of size 4,200 and seed 12, generated by the game, is what [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)?
To connect, start Rust, press F1, and type client.connect 51.38.28.196:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/hGRq3yC9QS.
Server tags
what each one means
Published asmp50,ptrak,$rfra,v2635,^b,^v,EU,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rfra
Region codeRegion code: fra.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); wipes are the one to work on (F).