Working its way up from the back of the class: #15,225 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 697 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap7.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Fri 2 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 21:27 UTC26d ago
0
–
running
0
Fri 25 Sep, 06:36 UTC34d ago
2
halved by day 4
7.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
A Shockbyte Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.79.214.141:22580 is the address to use.
How reliable is A Shockbyte Rust Server, and is it up?
You cannot join now: A Shockbyte Rust Server is offline, last seen 14 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 25 September 2026, Rust Server Score saw it for the first time.
On what Rust version does A Shockbyte Rust Server sit?
You will find A Shockbyte Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does A Shockbyte Rust Server wipe its map?
There are too few wipes on record for A Shockbyte Rust Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 17 hours.
What happens on A Shockbyte Rust Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
What position does A Shockbyte Rust Server hold in the rankings?
In the top 70% of all ranked servers, A Shockbyte Rust Server sits at #15,225 for player hours over the last seven days.
How many players does A Shockbyte Rust Server usually have?
It has been 14 days 19 hours since A Shockbyte Rust Server was last seen, and it is offline right now.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): Its slot count is 6; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A Shockbyte Rust Server?
These Rust Server Score lists count A Shockbyte Rust Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map A Shockbyte Rust Server uses?
A procedural map of size 4,250 and seed 303867610, generated by the game, is what A Shockbyte Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join A Shockbyte Rust Server?
Enter client.connect 51.79.214.141:22580 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp6,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp6
Max playersIts slot count is 6.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).