On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 402% full
7-day average0peak 3
Rank#4,857top 22%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,857 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,470 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak7players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 13:10 UTC16d ago
7
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does A Shockbyte Rust Server sit?
You'll find no region listed by A Shockbyte Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.79.218.252:22537.
How reliable is A Shockbyte Rust Server, and is it up?
Right now, A Shockbyte Rust Server is online. According to its reported uptime, the last restart was about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
How well does A Shockbyte Rust Server run?
It never fell below 42 server fps in the last 48 hours, averaging 136. Buildings, deployables and everything else in the world added up to as many as 149,744 entities. Up to 5,255 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does A Shockbyte Rust Server sit?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does A Shockbyte Rust Server wipe its map?
A Shockbyte Rust Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 18 days 7 hours.
What happens on A Shockbyte Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 7 players. Peak numbers came 2 hours into the latest wipe.
Population
What position does A Shockbyte Rust Server hold in the rankings?
Over the last seven days, A Shockbyte Rust Server has #4,857 for player hours, in the top 22% of all ranked servers.
How many players does A Shockbyte Rust Server usually have?
Right now, 1 players are on A Shockbyte Rust Server, which has 40 slots. It peaked at 3 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 3 players.
Tags and filters
How should you read the tags on A Shockbyte Rust Server?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does A Shockbyte Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on A Shockbyte Rust Server?
You will find no gather rate in the name of A Shockbyte Rust Server. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a game-generated procedural map at size 5,000, seed 40000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 51.79.218.252:22537. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).