On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak –
Rank#15,289top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 8+ · 10x · biweekly · 76 on average
85 / 150
Quick answers
from the figures on this page
Server details
In what location does KOG Server | 10x | Weekly sit?
You'll find no region listed by KOG Server | 10x | Weekly. Rust Server Score takes the server's word for its location and does not trace the hardware. 51.79.46.180:25332 is the address to use.
How dependable is KOG Server | 10x | Weekly, and is it online at the moment?
Right now, KOG Server | 10x | Weekly is online. About 2 days 1 hours ago, it restarted, based on the uptime it reports. It was up 96% of the time over the last 1 full day, 23 of 24 hours. The first sighting by Rust Server Score was on 27 October 2026.
Does KOG Server | 10x | Weekly perform well?
The average over the last 48 hours was 238 server fps, and it never went below 190. Buildings, deployables and everything else in the world added up to as many as 8,291 entities. Up to 2,462 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is KOG Server | 10x | Weekly on?
Rust network protocol 2635 and build 168909 on Linux is what KOG Server | 10x | Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does KOG Server | 10x | Weekly wipe its map?
KOG Server | 10x | Weekly has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 2 days 18 hours have passed since this world was made.
Player numbers
Where does KOG Server | 10x | Weekly sit among Rust servers?
In the top 69% of all ranked servers, KOG Server | 10x | Weekly sits at #15,289 for player hours over the last seven days.
Is KOG Server | 10x | Weekly a busy server?
KOG Server | 10x | Weekly is showing 0 players right now, with 125 slots in total. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on KOG Server | 10x | Weekly?
You'll see KOG Server | 10x | Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show KOG Server | 10x | Weekly?
These Rust Server Score lists count KOG Server | 10x | Weekly among them: 10x Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Rules and settings
How is KOG Server | 10x | Weekly set up, and what rules does it keep?
The name of KOG Server | 10x | Weekly points to a 10x gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
KOG Server | 10x | Weekly runs which map?
The game generates the procedural map on KOG Server | 10x | Weekly at size 1,500 with seed 50000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto KOG Server | 10x | Weekly?
Enter client.connect 51.79.46.180:25332 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).