Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is A Shockbyte x Discord Production Rust Server?
You'll find no region listed by A Shockbyte x Discord Production Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.79.46.192:28351 is the address to use.
How dependable is A Shockbyte x Discord Production Rust Server, and is it online at the moment?
At this moment, A Shockbyte x Discord Production Rust Server is offline; the last time it was seen was 7 days 8 hours ago. For the last 6 full days, it was up 0 of 144 hours, or 0% of the time. On 21 October 2026, Rust Server Score saw it for the first time.
On what Rust version does A Shockbyte x Discord Production Rust Server sit?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte x Discord Production Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does A Shockbyte x Discord Production Rust Server wipe its map?
There are too few wipes on record for A Shockbyte x Discord Production Rust Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 7 days 9 hours.
Population
Where does A Shockbyte x Discord Production Rust Server place in the wider field of Rust servers?
Over the last seven days, A Shockbyte x Discord Production Rust Server has #15,409 for player hours, in the top 69% of all ranked servers.
How many players does A Shockbyte x Discord Production Rust Server usually have?
A Shockbyte x Discord Production Rust Server is offline at the moment; the last time it was seen was 7 days 8 hours ago.
Lists and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
The game's browser takes its cue from the tags A Shockbyte x Discord Production Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A Shockbyte x Discord Production Rust Server?
These Rust Server Score lists count A Shockbyte x Discord Production Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is A Shockbyte x Discord Production Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map A Shockbyte x Discord Production Rust Server uses?
A Shockbyte x Discord Production Rust Server runs a procedural map, which the game generates.
Getting in
How do you get onto A Shockbyte x Discord Production Rust Server?
To connect, start Rust, press F1, and type client.connect 51.79.46.192:28351. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.