On the class lists: C (63), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak 1
Rank#9,205top 41%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,205 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 1,485 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 5 OctThu 1 OctSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 00:48 UTC23d ago
1
–
running
0
Thu 1 Oct, 21:26 UTCFW26d ago
2
✓ held half
3.1 days
0
Sat 26 Sep, 22:03 UTC31d ago
1
✓ held half
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo based in?
[PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.81.167.131:60402.
How reliable is [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo, and is it up?
You can join now: [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo is online. According to its reported uptime, the last restart was about 22 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo perform well?
It never fell below 57 server fps in the last 48 hours, averaging 60. At its peak, it held 88,027 entities, including buildings, deployables and all else in the world. Up to 3,507 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo running?
The server [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo wipe, and how often?
[PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 23 days 10 hours.
What should you expect from wipe day on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?
The average peak on its recent wipes was 1 players. Peak numbers came 18 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
What position does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo hold in the rankings?
Over the last seven days, [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo has #9,205 for player hours, in the top 41% of all ranked servers.
What does the population on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo look like?
Right now, 0 players are on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo, which has 25 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 06:00 UTC, with an average of 1 players.
Tags
What do [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo's tags stand for?
The game's browser takes its cue from the tags [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo has set: gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): 25 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo set up, and what rules does it keep?
Nothing in the name of [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo uses?
The game generates the procedural map on [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo at size 4,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join [PvE] [TESTING] Hoarder's Luck | Casino | SkillTree | Custom Lo?
To connect, start Rust, press F1, and type client.connect 51.81.167.131:60402. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max players25 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).