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Every Rust server graded on real, live numbers. 82,372 players on the roll · 11,805 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 51.81.179.5:27370
Name of server

A Shockbyte Rust Server

RegisterAbsentOffline
Region–
Address51.81.179.5:27370
Last checked7d ago
Launch Rust and join
Overall grade

Not there yet

20 out of 100, the average of 4 subjects

On the class lists: F (27), with population over 48 hours and no performance mark.

Players now 0/ 12 0% full
7-day average0peak –
Rank#15,358top 69%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 12 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 233 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctTue 29 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:25 UTC16d ago 0 – running 0
Tue 29 Sep, 02:45 UTC30d ago 2 halved by day 1 14.8 days 0
Fri 25 Sep, 22:48 UTC33d ago 1 – 3.2 days 1
Fri 25 Sep, 01:00 UTC34d ago 3 – 0.9 days 1
Thu 24 Sep, 02:20 UTC35d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 503 on average
186 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
244 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
669 / 800
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
34 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
753 / 900
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 245 on average
626 / 725

Quick answers

from the figures on this page

Server details

In what location does A Shockbyte Rust Server sit?

You'll find no region listed by A Shockbyte Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.81.179.5:27370 is the address to use.

How reliable is A Shockbyte Rust Server, and is it up?

At this moment, A Shockbyte Rust Server is offline; the last time it was seen was 7 days 19 hours ago. For the last 7 full days, it was up 4 of 168 hours, or 2% of the time. It was first seen by Rust Server Score on 24 September 2026.

On what Rust version does A Shockbyte Rust Server sit?

You will find A Shockbyte Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does A Shockbyte Rust Server wipe its map?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 16 days have passed since this world was made.

What should you expect from wipe day on A Shockbyte Rust Server?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Player numbers

Where does A Shockbyte Rust Server place in the wider field of Rust servers?

In the top 69% of all ranked servers, A Shockbyte Rust Server sits at #15,358 for player hours over the last seven days.

How many players does A Shockbyte Rust Server usually have?

A Shockbyte Rust Server is offline at the moment; the last time it was seen was 7 days 19 hours ago. A seven-day average of 0 players applies here.

Tags

What is meant by the tags on A Shockbyte Rust Server?

The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature A Shockbyte Rust Server?

Rust Server Score lists that include A Shockbyte Rust Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

What settings and rules apply on A Shockbyte Rust Server?

You will find no gather rate in the name of A Shockbyte Rust Server. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on A Shockbyte Rust Server?

The game generates the procedural map on A Shockbyte Rust Server at size 1,500 with seed 12313. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto A Shockbyte Rust Server?

To connect, start Rust, press F1, and type client.connect 51.81.179.5:27370. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players 12 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.