Working its way up from the back of the class: #15,961 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 748 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 12:37 UTC27d ago
0
–
running
0
Thu 1 Oct, 14:06 UTC28d ago
0
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [10\1] bloodyrust.gg | US Monthly | No Tech Tree sit?
No region tag appears for [10\1] bloodyrust.gg | US Monthly | No Tech Tree, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.81.49.178:28015.
Is [10\1] bloodyrust.gg | US Monthly | No Tech Tree up, and how steady is its uptime?
You cannot join now: [10\1] bloodyrust.gg | US Monthly | No Tech Tree is offline, last seen 22 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [10\1] bloodyrust.gg | US Monthly | No Tech Tree sit?
You will find [10\1] bloodyrust.gg | US Monthly | No Tech Tree on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [10\1] bloodyrust.gg | US Monthly | No Tech Tree wipe, and how often?
[10\1] bloodyrust.gg | US Monthly | No Tech Tree has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 15 hours.
What should you expect from wipe day on [10\1] bloodyrust.gg | US Monthly | No Tech Tree?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does [10\1] bloodyrust.gg | US Monthly | No Tech Tree hold in the rankings?
Over the last seven days, [10\1] bloodyrust.gg | US Monthly | No Tech Tree has #15,961 for player hours, in the top 71% of all ranked servers.
Is [10\1] bloodyrust.gg | US Monthly | No Tech Tree a busy server?
The last sighting of [10\1] bloodyrust.gg | US Monthly | No Tech Tree was 22 days 23 hours ago, and it is offline right now.
Tags
What do [10\1] bloodyrust.gg | US Monthly | No Tech Tree's tags stand for?
The game's browser takes its cue from the tags [10\1] bloodyrust.gg | US Monthly | No Tech Tree has set: gmvanilla (Game mode): You play vanilla survival here; mp300 (Max players): 300 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [10\1] bloodyrust.gg | US Monthly | No Tech Tree?
Rust Server Score lists that include [10\1] bloodyrust.gg | US Monthly | No Tech Tree: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does [10\1] bloodyrust.gg | US Monthly | No Tech Tree enforce, and what are its settings?
You will find no gather rate in the name of [10\1] bloodyrust.gg | US Monthly | No Tech Tree. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on [10\1] bloodyrust.gg | US Monthly | No Tech Tree?
The game generates the procedural map on [10\1] bloodyrust.gg | US Monthly | No Tech Tree at size 3,500 with seed 1458937712. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [10\1] bloodyrust.gg | US Monthly | No Tech Tree?
Enter client.connect 51.81.49.178:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y
Game
gmvanilla
Game modeYou play vanilla survival here.
mp300
Max players300 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).