On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#14,558top 65%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,558 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 567 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 17:56 UTC23d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Netplayers Rust Server Keller2104 sit?
4Netplayers Rust Server Keller2104 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.83.223.9:25400 is the address to use.
How dependable is 4Netplayers Rust Server Keller2104, and is it online at the moment?
You can join now: 4Netplayers Rust Server Keller2104 is online. The uptime it reports puts the last restart at about 43 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does 4Netplayers Rust Server Keller2104 perform well?
It averaged 30 server fps over the last 48 hours, with a low of 29. At its peak, it held 93,271 entities, including buildings, deployables and all else in the world. Up to 2,735 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 4Netplayers Rust Server Keller2104 sit?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server Keller2104 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does 4Netplayers Rust Server Keller2104 reset?
4Netplayers Rust Server Keller2104 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 23 days 8 hours.
What happens on 4Netplayers Rust Server Keller2104 when wipe day arrives?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does 4Netplayers Rust Server Keller2104 hold in the rankings?
In the top 65% of all ranked servers, 4Netplayers Rust Server Keller2104 sits at #14,558 for player hours over the last seven days.
Is 4Netplayers Rust Server Keller2104 a busy server?
4Netplayers Rust Server Keller2104 is showing 0 players right now, with 30 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do 4Netplayers Rust Server Keller2104's tags stand for?
You'll see 4Netplayers Rust Server Keller2104 tagged with gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Its slot count is 30; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show 4Netplayers Rust Server Keller2104?
Rust Server Score lists that include 4Netplayers Rust Server Keller2104: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does 4Netplayers Rust Server Keller2104 enforce, and what are its settings?
The name of 4Netplayers Rust Server Keller2104 gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 4Netplayers Rust Server Keller2104 uses?
The game generates the procedural map on 4Netplayers Rust Server Keller2104 at size 4,000 with seed 1634969899. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join 4Netplayers Rust Server Keller2104?
Enter client.connect 51.83.223.9:25400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp30
Max playersIts slot count is 30.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).