Skip to the page
Every Rust server graded on real, live numbers. 61,057 players on the roll · 11,704 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 51.83.237.118:27100
Name of server

4Netplayers Rust Server

RegisterAbsentOffline
Region–
Address51.83.237.118:27100
Last checked25d ago
Launch Rust and join
Overall grade

Not there yet

24 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,996top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,996 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 20/ 100 Lost ground: down 9,579 places this week. A strong wipe could turn it round.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:31 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 495 on average
91 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
123 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
407 / 450
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
22 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
485 / 525
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
375 / 425

Quick answers

from the figures on this page

Server details

In what location does 4Netplayers Rust Server sit?

No region is published for 4Netplayers Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.83.237.118:27100 is the address to use.

How reliable is 4Netplayers Rust Server, and is it up?

At this moment, 4Netplayers Rust Server is offline; the last time it was seen was 25 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 23 September 2026, Rust Server Score saw it for the first time.

On what Rust version does 4Netplayers Rust Server sit?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does 4Netplayers Rust Server wipe, and how often?

There are too few wipes on record for 4Netplayers Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 17 hours have passed since this world was made.

What happens on 4Netplayers Rust Server when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 8 hours after it began.

Player numbers

Where does 4Netplayers Rust Server sit among Rust servers?

Over the last seven days, 4Netplayers Rust Server has #15,996 for player hours, in the top 71% of all ranked servers.

How many players does 4Netplayers Rust Server usually have?

4Netplayers Rust Server is offline at the moment; the last time it was seen was 25 days 15 hours ago.

Tags

What do 4Netplayers Rust Server's tags stand for?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature 4Netplayers Rust Server?

These Rust Server Score lists count 4Netplayers Rust Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

How is 4Netplayers Rust Server set up, and what rules does it keep?

You will find no gather rate in the name of 4Netplayers Rust Server. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map 4Netplayers Rust Server uses?

4Netplayers Rust Server runs a game-generated procedural map at size 4,000, seed 1234567890. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto 4Netplayers Rust Server?

To connect, start Rust, press F1, and type client.connect 51.83.237.118:27100. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Its slot count is 10.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.