On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,270top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,270 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 8,609 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (C); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
······W
·····W·
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Sat 17 OctSun 11 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 19:04 UTC12d ago
2
–
running
0
Sun 11 Oct, 18:38 UTC18d ago
1
✓ held half
6 days
0
Sun 4 Oct, 11:03 UTC25d ago
1
halved by day 1
7.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Netplayers Rust Server sit?
No region is published for 4Netplayers Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.83.238.197:28100.
How reliable is 4Netplayers Rust Server, and is it up?
The server is down: 4Netplayers Rust Server is offline now, with the last sighting 17 hours ago. According to its reported uptime, the last restart was about 3 days 1 hours ago. For the last 7 full days, it was up 154 of 168 hours, or 92% of the time. The first sighting by Rust Server Score was on 4 October 2026.
Is 4Netplayers Rust Server smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 91,494 entities. At its highest, it used 2,827 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
There is no next wipe to predict on 4Netplayers Rust Server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 12 days 9 hours.
What happens on 4Netplayers Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 18 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does 4Netplayers Rust Server sit among Rust servers?
In the top 69% of all ranked servers, 4Netplayers Rust Server sits at #15,270 for player hours over the last seven days.
What does the population on 4Netplayers Rust Server look like?
4Netplayers Rust Server is offline at the moment; the last time it was seen was 17 hours ago. A seven-day average of 0 players applies here.
Lists and filters
What do 4Netplayers Rust Server's tags stand for?
You'll see 4Netplayers Rust Server tagged with gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 4Netplayers Rust Server?
Rust Server Score lists that include 4Netplayers Rust Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is 4Netplayers Rust Server set up, and what rules does it keep?
The name of 4Netplayers Rust Server gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on 4Netplayers Rust Server?
4Netplayers Rust Server runs a game-generated procedural map at size 4,000, seed 15867623. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join 4Netplayers Rust Server?
Enter client.connect 51.83.238.197:28100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (C); population is the one to work on (F).