On the class lists: F (21), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average0peak 2
Rank#12,205top 55%
Last wipe3d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,205 on player hours.
Uptimehours on the list, last 48
12/ 100
F
Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 835 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
usual gap19.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 10
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 03:26 UTC3d ago
2
–
running
0
Tue 6 Oct, 13:18 UTC22d ago
2
halved by day 10
19.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 4Netplayers MrWolfCommunity?
No region is published for 4Netplayers MrWolfCommunity. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.89.172.53:27200.
Is 4Netplayers MrWolfCommunity up, and how steady is its uptime?
You cannot join now: 4Netplayers MrWolfCommunity is offline, last seen 42 hours ago. The uptime it reports puts the last restart at about 35 hours ago. For the last 7 full days, it was up 120 of 168 hours, or 71% of the time. The first sighting by Rust Server Score was on 6 October 2026.
Does 4Netplayers MrWolfCommunity perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 83,093 entities. At its highest, it used 2,965 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 4Netplayers MrWolfCommunity sit?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers MrWolfCommunity runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does 4Netplayers MrWolfCommunity wipe, and how often?
4Netplayers MrWolfCommunity wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 3 days 6 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on 4Netplayers MrWolfCommunity?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 36 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 10 in the wipes where it did not hold.
Player numbers
What position does 4Netplayers MrWolfCommunity hold in the rankings?
In the top 55% of all ranked servers, 4Netplayers MrWolfCommunity sits at #12,205 for player hours over the last seven days.
How many players does 4Netplayers MrWolfCommunity usually have?
It has been 42 hours since 4Netplayers MrWolfCommunity was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on 4Netplayers MrWolfCommunity?
You'll see 4Netplayers MrWolfCommunity tagged with gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 4Netplayers MrWolfCommunity?
These Rust Server Score lists count 4Netplayers MrWolfCommunity among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
What settings and rules apply on 4Netplayers MrWolfCommunity?
You will find no gather rate in the name of 4Netplayers MrWolfCommunity. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 4Netplayers MrWolfCommunity uses?
The game generates the procedural map on 4Netplayers MrWolfCommunity at size 3,750 with seed 1173896604. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto 4Netplayers MrWolfCommunity?
To connect, start Rust, press F1, and type client.connect 51.89.172.53:27200. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); population is the one to work on (F).