On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#7,547top 34%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,547 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 1,623 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 11:09 UTC13d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 4Netplayers Rust Server No Decay, The Goodolddayz?
No region is published for 4Netplayers Rust Server No Decay, The Goodolddayz. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.89.217.141:22900.
Is 4Netplayers Rust Server No Decay, The Goodolddayz up, and how steady is its uptime?
Right now, 4Netplayers Rust Server No Decay, The Goodolddayz is online. About 4 days 14 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is 4Netplayers Rust Server No Decay, The Goodolddayz smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 27. At its peak, it held 90,198 entities, including buildings, deployables and all else in the world. Up to 3,260 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is 4Netplayers Rust Server No Decay, The Goodolddayz running?
The server 4Netplayers Rust Server No Decay, The Goodolddayz is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does 4Netplayers Rust Server No Decay, The Goodolddayz wipe, and how often?
There are too few wipes on record for 4Netplayers Rust Server No Decay, The Goodolddayz to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 13 days 11 hours.
What should you expect from wipe day on 4Netplayers Rust Server No Decay, The Goodolddayz?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does 4Netplayers Rust Server No Decay, The Goodolddayz hold in the rankings?
Over the last seven days, 4Netplayers Rust Server No Decay, The Goodolddayz has #7,547 for player hours, in the top 34% of all ranked servers.
How many players does 4Netplayers Rust Server No Decay, The Goodolddayz usually have?
Right now, 0 players are on 4Netplayers Rust Server No Decay, The Goodolddayz, which has 10 slots. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags and filters
What do 4Netplayers Rust Server No Decay, The Goodolddayz's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags 4Netplayers Rust Server No Decay, The Goodolddayz publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 4Netplayers Rust Server No Decay, The Goodolddayz?
These Rust Server Score lists count 4Netplayers Rust Server No Decay, The Goodolddayz among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does 4Netplayers Rust Server No Decay, The Goodolddayz enforce, and what are its settings?
The name of 4Netplayers Rust Server No Decay, The Goodolddayz gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
4Netplayers Rust Server No Decay, The Goodolddayz runs which map?
4Netplayers Rust Server No Decay, The Goodolddayz runs a game-generated procedural map at size 4,000, seed 1234567890. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to 4Netplayers Rust Server No Decay, The Goodolddayz?
To connect, start Rust, press F1, and type client.connect 51.89.217.141:22900. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).