On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 1251% full
7-day average0peak 6
Rank#4,653top 21%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,653 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 230 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak6players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 07:06 UTC3d ago
6
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly sit?
No region tag appears for WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.89.8.206:28015 is the address to use.
How dependable is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly, and is it online at the moment?
Right now, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly is online. About 3 days 9 hours ago, it restarted, based on the uptime it reports. It was up 120 of 120 hours over the last 5 full days, which is 100% of the time. It was first seen by Rust Server Score on 22 October 2026.
Does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly perform well?
The average over the last 48 hours was 230 server fps, and it never went below 218. At its peak, it held 94,864 entities, including buildings, deployables and all else in the world. Up to 3,686 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly running?
You will find WARRIOR-RO | EU/RO | Vanilla+ | Biweekly on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly wipe its map?
The record holds too few of WARRIOR-RO | EU/RO | Vanilla+ | Biweekly's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 10 hours have passed since this world was made.
What happens on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly when wipe day arrives?
Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 5 hours after it began.
Population
Where does WARRIOR-RO | EU/RO | Vanilla+ | Biweekly sit among Rust servers?
Over the last seven days, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly has #4,653 for player hours, in the top 21% of all ranked servers.
What does the population on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly look like?
With 125 slots available, WARRIOR-RO | EU/RO | Vanilla+ | Biweekly currently has 1 players. It peaked at 6 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 22:00 UTC, with an average of 2 players.
Tags
What do WARRIOR-RO | EU/RO | Vanilla+ | Biweekly's tags stand for?
You'll see WARRIOR-RO | EU/RO | Vanilla+ | Biweekly tagged with gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?
Rust Server Score lists that include WARRIOR-RO | EU/RO | Vanilla+ | Biweekly: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is WARRIOR-RO | EU/RO | Vanilla+ | Biweekly set up, and what rules does it keep?
The name of WARRIOR-RO | EU/RO | Vanilla+ | Biweekly gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?
A procedural map of size 4,000, generated by the game, is what WARRIOR-RO | EU/RO | Vanilla+ | Biweekly runs.
How to join
How do you get onto WARRIOR-RO | EU/RO | Vanilla+ | Biweekly?
Enter client.connect 51.89.8.206:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp125
Max players125 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).