Working its way up from the back of the class: #16,700 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,818 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does VeryGames.com Rust Server sit?
VeryGames.com Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 51.91.186.236:26085.
Is VeryGames.com Rust Server up, and how steady is its uptime?
You cannot join now: VeryGames.com Rust Server is offline, last seen 28 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.
What Rust version is VeryGames.com Rust Server on?
You will find VeryGames.com Rust Server on Rust network protocol 2633 and build 165217, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does VeryGames.com Rust Server reset?
VeryGames.com Rust Server has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 32 days 3 hours.
Player numbers
Where does VeryGames.com Rust Server sit among Rust servers?
In the top 70% of all ranked servers, VeryGames.com Rust Server sits at #16,700 for player hours over the last seven days.
What does the population on VeryGames.com Rust Server look like?
The last sighting of VeryGames.com Rust Server was 28 days 15 hours ago, and it is offline right now.
Tags
What do VeryGames.com Rust Server's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players are the tags VeryGames.com Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does VeryGames.com Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count VeryGames.com Rust Server among them: Best community servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
What settings and rules apply on VeryGames.com Rust Server?
The name of VeryGames.com Rust Server gives no gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on VeryGames.com Rust Server?
The game generates the procedural map on VeryGames.com Rust Server at size 4,000 with seed 1489761254. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join VeryGames.com Rust Server?
Enter client.connect 51.91.186.236:26085 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).