A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,902 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 3,495 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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·WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3
The first 48 hours of its last wipes
Tue 27 OctSun 18 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 11:26 UTC9h ago
–
–
running
0
Wed 28 Oct, 10:59 UTC1d ago
–
–
–
0
Tue 27 Oct, 15:03 UTC2d ago
1
–
0.8 days
0
Sun 18 Oct, 18:59 UTC11d ago
0
–
8.8 days
0
Mon 28 Sep, 08:10 UTC31d ago
3
halved by day 4
20.5 days
0
Thu 24 Sep, 18:08 UTC35d ago
3
halved by day 2
3.6 days
0
Thu 17 Sep, 12:36 UTC42d ago
2
✓ held half
7.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] SINMAS STAGING Livestock based in?
No region tag appears for [EU] SINMAS STAGING Livestock, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 54.36.179.224:28015.
Is [EU] SINMAS STAGING Livestock up, and how steady is its uptime?
Right now, [EU] SINMAS STAGING Livestock is online. According to its reported uptime, the last restart was about 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] SINMAS STAGING Livestock run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 85,000 entities. Up to 2,396 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU] SINMAS STAGING Livestock running?
You will find [EU] SINMAS STAGING Livestock on Rust network protocol 2636 and build 169635, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [EU] SINMAS STAGING Livestock wipe its map?
No next wipe can be predicted for [EU] SINMAS STAGING Livestock, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 9 hours.
What should you expect from wipe day on [EU] SINMAS STAGING Livestock?
The average peak on its recent wipes was 1 players. 3 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Population
What position does [EU] SINMAS STAGING Livestock hold in the rankings?
In the top 31% of all ranked servers, [EU] SINMAS STAGING Livestock sits at #6,902 for player hours over the last seven days.
Is [EU] SINMAS STAGING Livestock a busy server?
Right now, 0 players are on [EU] SINMAS STAGING Livestock, which has 50 slots. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 0 players.
Tags
What do [EU] SINMAS STAGING Livestock's tags stand for?
The game's browser takes its cue from the tags [EU] SINMAS STAGING Livestock has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2636 (Protocol): To get in, your game needs to be on the same version: the protocol is 2636; cs169635 (Build): Build number: 169635; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] SINMAS STAGING Livestock appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] SINMAS STAGING Livestock: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is [EU] SINMAS STAGING Livestock set up, and what rules does it keep?
The name of [EU] SINMAS STAGING Livestock gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
[EU] SINMAS STAGING Livestock runs which map?
[EU] SINMAS STAGING Livestock runs a game-generated procedural map at size 3,400, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to [EU] SINMAS STAGING Livestock?
To connect, start Rust, press F1, and type client.connect 54.36.179.224:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://sinmas.eu.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2636
ProtocolTo get in, your game needs to be on the same version: the protocol is 2636.
cs169635
BuildBuild number: 169635.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).