On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,569top 65% · #2463 in EU
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,569 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,490 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 84% in EU, and #500 of the trio servers (top 80%). Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 06:27 UTC7d ago
1
–
running
1
Wed 21 Oct, 08:43 UTC8d ago
1
–
0.9 days
0
Sat 17 Oct, 08:15 UTC12d ago
1
✓ held half
4 days
1
Fri 16 Oct, 10:36 UTC13d ago
1
–
0.9 days
1
Thu 8 Oct, 20:44 UTC21d ago
1
halved by day 1
7.6 days
0
Thu 8 Oct, 08:37 UTC21d ago
1
–
0.5 days
0
Fri 2 Oct, 10:34 UTC27d ago
2
–
5.9 days
0
Tue 29 Sep, 08:17 UTC30d ago
1
halved by day 2
3.1 days
0
Thu 24 Sep, 19:04 UTC35d ago
4
halved by day 1
4.6 days
1
Thu 24 Sep, 10:12 UTC35d ago
4
–
0.4 days
1
Wed 23 Sep, 09:12 UTC36d ago
2
–
1 days
1
Fri 18 Sep, 08:52 UTC41d ago
1
halved by day 1
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Test puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 54.37.128.210:35555.
How dependable is Test, and is it online at the moment?
You cannot join now: Test is offline, last seen 2 days 11 hours ago. For the last 7 full days, it was up 40 of 168 hours, or 24% of the time. On 14 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Test running?
You will find Test on Rust network protocol 2635 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Test reset?
Test wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 7 days 14 hours.
What should you expect from wipe day on Test?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
What position does Test hold in the rankings?
In Europe, Test is #2,463, and overall it is #14,569 on player hours over the last seven days, in the top 65% of all ranked servers. It comes #500 among servers in the trio group.
How many players does Test usually have?
It has been 2 days 11 hours since Test was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Tags
What do Test's tags stand for?
You'll see Test tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Test?
These Rust Server Score lists count Test among them: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Test?
You will find no gather rate in the name of Test. The cap on group size is 3 players (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Test runs which map?
Test runs a game-generated procedural map at size 1,400, seed 61283182. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: The Smallest Rust Map.
How to join
How do you get onto Test?
Enter client.connect 54.37.128.210:35555 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/fNSphY5pnU.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,EU,gmrust,cs167781,ts3,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).