On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,674top 66%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,674 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 138 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,052 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 02:52 UTC10d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 314 on average
125 / 1000
Quick answers
from the figures on this page
About the server
Where in the world is FLYING TURBANS 2X - Minicopter / Helicopter Training?
FLYING TURBANS 2X - Minicopter / Helicopter Training leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 54.37.245.131:29015.
Is FLYING TURBANS 2X - Minicopter / Helicopter Training up, and how steady is its uptime?
Right now, FLYING TURBANS 2X - Minicopter / Helicopter Training is online. The uptime it reports puts the last restart at about 10 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is FLYING TURBANS 2X - Minicopter / Helicopter Training smooth to play on?
It averaged 138 server fps over the last 48 hours, with a low of 122. Up to 91,169 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,931 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does FLYING TURBANS 2X - Minicopter / Helicopter Training sit?
You will find FLYING TURBANS 2X - Minicopter / Helicopter Training on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does FLYING TURBANS 2X - Minicopter / Helicopter Training wipe, and how often?
There are too few wipes on record for FLYING TURBANS 2X - Minicopter / Helicopter Training to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 10 days 6 hours.
What should you expect from wipe day on FLYING TURBANS 2X - Minicopter / Helicopter Training?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 32 hours after it began.
Population
Where does FLYING TURBANS 2X - Minicopter / Helicopter Training sit among Rust servers?
In the top 66% of all ranked servers, FLYING TURBANS 2X - Minicopter / Helicopter Training sits at #14,674 for player hours over the last seven days.
How many players does FLYING TURBANS 2X - Minicopter / Helicopter Training usually have?
With 100 slots available, FLYING TURBANS 2X - Minicopter / Helicopter Training currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What is meant by the tags on FLYING TURBANS 2X - Minicopter / Helicopter Training?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags FLYING TURBANS 2X - Minicopter / Helicopter Training publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show FLYING TURBANS 2X - Minicopter / Helicopter Training?
Rust Server Score lists that include FLYING TURBANS 2X - Minicopter / Helicopter Training: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules and settings
What settings and rules apply on FLYING TURBANS 2X - Minicopter / Helicopter Training?
The name of FLYING TURBANS 2X - Minicopter / Helicopter Training points to a 2x gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on FLYING TURBANS 2X - Minicopter / Helicopter Training?
FLYING TURBANS 2X - Minicopter / Helicopter Training runs a game-generated procedural map at size 4,000, seed 987644432. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to FLYING TURBANS 2X - Minicopter / Helicopter Training?
Enter client.connect 54.37.245.131:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://turbans.gg.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).