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Every Rust server graded on real, live numbers. 91,106 players on the roll · 11,828 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 54.39.102.131:21015
Name of server

US Testing Server

RegisterPresentOnline
RegionNA
Address54.39.102.131:21015
Last checked9m ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

52 out of 100, the average of 4 subjects

On the class lists: C− (59), with population over 48 hours and no performance mark.

Players now 0/ ?
7-day average0peak –
Rank#15,268top 68% · #1496 in NA
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 33/ 100 Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: down 143 places this week.

A term to build on. Strongest in uptime (A); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

0510152022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:30 UTC13d ago 0 – running 0
Wed 14 Oct, 21:21 UTC14d ago 0 – 1 days 0
Wed 14 Oct, 13:30 UTC15d ago 0 – 0.3 days 0
Tue 13 Oct, 13:21 UTC16d ago 0 – 1 days 0
Tue 13 Oct, 01:44 UTC16d ago 0 – 0.5 days 0
Sat 26 Sep, 20:50 UTC33d ago 0 – 16.2 days 0
Fri 25 Sep, 23:26 UTC33d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
36 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
34 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
53 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
10 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
11 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
9 / 90

Quick answers

from the figures on this page

Server facts

Which region is US Testing Server based in?

The NA tag on US Testing Server puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 54.39.102.131:21015.

Is US Testing Server up, and how steady is its uptime?

You can join now: US Testing Server is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 25 September 2026.

Does US Testing Server perform well?

It never fell below 18 server fps in the last 48 hours, averaging 20. Buildings, deployables and everything else in the world added up to as many as 2,909 entities. At its highest, it used 632 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is US Testing Server on?

You will find US Testing Server on Rust network protocol 2634 and build 167584, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does US Testing Server wipe, and how often?

US Testing Server wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 13 days 23 hours have passed since this world was made.

What happens on US Testing Server when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.

Population

What position does US Testing Server hold in the rankings?

Over the last seven days, US Testing Server has #15,268 for player hours, in the top 68% of all ranked servers and #1,496 in North America.

How many players does US Testing Server usually have?

Right now, 0 players are on US Testing Server. A seven-day average of 0 players applies here.

Tags

How should you read the tags on US Testing Server?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags US Testing Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does US Testing Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count US Testing Server among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

How is US Testing Server set up, and what rules does it keep?

The name of US Testing Server gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map US Testing Server uses?

US Testing Server runs a game-generated procedural map at size 1,024, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: CraggyIsland.

Getting in

What is the way to join US Testing Server?

To connect, start Rust, press F1, and type client.connect 54.39.102.131:21015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp0
Max players 0 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.