On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,264top 69% · #1493 in NA
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,264 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
33/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 85 places this week.
A term to build on.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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·WWW···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 18:00 UTC9h ago
–
–
running
0
Thu 22 Oct, 18:00 UTC7d ago
0
–
7 days
0
Thu 15 Oct, 23:30 UTC14d ago
0
–
6.8 days
0
Thu 15 Oct, 07:30 UTC14d ago
0
–
0.7 days
0
Wed 14 Oct, 15:30 UTC15d ago
0
–
0.7 days
0
Tue 13 Oct, 23:30 UTC16d ago
0
–
0.7 days
0
Tue 13 Oct, 01:51 UTC17d ago
0
–
0.9 days
0
Sun 27 Sep, 04:33 UTC32d ago
0
–
15.9 days
0
Sat 26 Sep, 20:49 UTC33d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on US Testing Server puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 54.39.102.131:22015.
How reliable is US Testing Server, and is it up?
You can join now: US Testing Server is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 26 September 2026.
How well does US Testing Server run?
It averaged 20 server fps over the last 48 hours, with a low of 19. At its peak, it held 2,993 entities, including buildings, deployables and all else in the world. Memory use reached up to 711 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is US Testing Server running?
You will find US Testing Server on Rust network protocol 2634 and build 167584, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does US Testing Server reset?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 9 hours.
What happens on US Testing Server when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does US Testing Server place in the wider field of Rust servers?
In North America, US Testing Server is #1,493, and overall it is #15,264 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on US Testing Server look like?
US Testing Server has 0 players at the moment. A seven-day average of 0 players applies here.
Lists and filters
What is meant by the tags on US Testing Server?
You'll see US Testing Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show US Testing Server?
These Rust Server Score lists count US Testing Server among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which rules does US Testing Server enforce, and what are its settings?
Nothing in the name of US Testing Server states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on US Testing Server?
The game generates the procedural map on US Testing Server at size 1,024 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: CraggyIsland.
Getting in
What is the way to join US Testing Server?
To connect, start Rust, press F1, and type client.connect 54.39.102.131:22015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); standing is the one to work on (F).