On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,284top 69% · #1496 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,284 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
33/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 105 places this week.
A term to build on.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····WW
·······
·······
·WWWW··
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.7 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 16 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 01:31 UTC14d ago
0
–
running
0
Thu 15 Oct, 09:31 UTC14d ago
0
–
0.7 days
0
Wed 14 Oct, 17:31 UTC15d ago
0
–
0.7 days
0
Wed 14 Oct, 01:31 UTC16d ago
0
–
0.7 days
0
Tue 13 Oct, 01:45 UTC16d ago
0
–
1 days
0
Sun 27 Sep, 05:22 UTC32d ago
0
–
15.8 days
0
Sat 26 Sep, 20:53 UTC33d ago
0
–
0.4 days
0
Sat 26 Sep, 02:25 UTC33d ago
0
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see US Testing Server listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 54.39.102.131:28015.
How dependable is US Testing Server, and is it online at the moment?
The server is up: US Testing Server is online now. According to its reported uptime, the last restart was about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 25 September 2026.
Is US Testing Server smooth to play on?
The average over the last 48 hours was 20 server fps, and it never went below 20. Buildings, deployables and everything else in the world added up to as many as 69,605 entities. At its highest, it used 2,225 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is US Testing Server running?
You will find US Testing Server on Rust network protocol 2634 and build 167584, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does US Testing Server reset?
US Testing Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 14 days.
What happens on US Testing Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does US Testing Server sit among Rust servers?
Over the last seven days, US Testing Server has #15,284 for player hours, in the top 69% of all ranked servers and #1,496 in North America.
How many players does US Testing Server usually have?
Right now, 0 players are on US Testing Server. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on US Testing Server?
The game's browser takes its cue from the tags US Testing Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does US Testing Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include US Testing Server: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on US Testing Server?
The name of US Testing Server gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
US Testing Server runs which map?
A procedural map of size 3,700 and seed 1337, generated by the game, is what US Testing Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How should you connect to US Testing Server?
Enter client.connect 54.39.102.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildBuild number: 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); standing is the one to work on (F).