Working its way up from the back of the class: #16,434 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 650 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by rust-live-4. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 54.74.189.125:28035.
How reliable is rust-live-4, and is it up?
You cannot join now: rust-live-4 is offline, last seen 33 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 25 September 2026.
What Rust version is rust-live-4 on?
Rust network protocol 2632 and build 162434 on Linux is what rust-live-4 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does rust-live-4 reset?
rust-live-4 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 59 days 2 hours.
Player count
Where does rust-live-4 place in the wider field of Rust servers?
In the top 71% of all ranked servers, rust-live-4 sits at #16,434 for player hours over the last seven days.
What does the population on rust-live-4 look like?
The last sighting of rust-live-4 was 33 days 23 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on rust-live-4?
The game's browser takes its cue from the tags rust-live-4 has set: gmvanilla (Game mode): This is vanilla survival; mp75 (Max players): Its slot count is 75; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): To get in, your game needs to be on the same version: the protocol is 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does rust-live-4 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include rust-live-4: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does rust-live-4 enforce, and what are its settings?
The name of rust-live-4 gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
rust-live-4 runs which map?
A procedural map, generated by the game, is what rust-live-4 runs.
Connecting
What is the way to join rust-live-4?
To connect, start Rust, press F1, and type client.connect 54.74.189.125:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2632,gmvanilla,cs162434,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp75
Max playersIts slot count is 75.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolTo get in, your game needs to be on the same version: the protocol is 2632.
cs162434
BuildThe game build is 162434.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).