On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#14,042top 63%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #14,042 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
30/ 100
F
Needs to work on its frame rate: 18 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 417 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····W·
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 10:04 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Haven PvE | 2x | Zombies | Events | Raid?
No region is published for Haven PvE | 2x | Zombies | Events | Raid. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 57.128.141.210:25572.
How dependable is Haven PvE | 2x | Zombies | Events | Raid, and is it online at the moment?
The server is down: Haven PvE | 2x | Zombies | Events | Raid is offline now, with the last sighting 3 hours ago. The uptime it reports puts the last restart at about 5 days 19 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
Is Haven PvE | 2x | Zombies | Events | Raid smooth to play on?
It averaged 18 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 156,109 entities. At its highest, it used 8,071 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Haven PvE | 2x | Zombies | Events | Raid sit?
You will find Haven PvE | 2x | Zombies | Events | Raid on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Haven PvE | 2x | Zombies | Events | Raid wipe, and how often?
Haven PvE | 2x | Zombies | Events | Raid has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 5 hours.
What should you expect from wipe day on Haven PvE | 2x | Zombies | Events | Raid?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 25 hours after it began.
Player numbers
Where does Haven PvE | 2x | Zombies | Events | Raid sit among Rust servers?
In the top 63% of all ranked servers, Haven PvE | 2x | Zombies | Events | Raid sits at #14,042 for player hours over the last seven days.
What does the population on Haven PvE | 2x | Zombies | Events | Raid look like?
It has been 3 hours since Haven PvE | 2x | Zombies | Events | Raid was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on Haven PvE | 2x | Zombies | Events | Raid?
gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Haven PvE | 2x | Zombies | Events | Raid publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Haven PvE | 2x | Zombies | Events | Raid?
Rust Server Score lists that include Haven PvE | 2x | Zombies | Events | Raid: 2x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
What settings and rules apply on Haven PvE | 2x | Zombies | Events | Raid?
Going by its name, Haven PvE | 2x | Zombies | Events | Raid runs 2x gather. The limit for a group is 6 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
The game generates the procedural map on Haven PvE | 2x | Zombies | Events | Raid at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Haven PvE | 2x | Zombies | Events | Raid?
Enter client.connect 57.128.141.210:25572 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/havencollective.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).