On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,952top 67%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,952 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 173 places this week.
A steady term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·W···
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 17 SepThu 17 SepTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 21:10 UTC41d ago
0
–
running
0
Thu 17 Sep, 02:32 UTC42d ago
1
–
0.8 days
0
Tue 15 Sep, 20:45 UTC43d ago
1
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does SiliconDude STAGE2 Livestock sit?
You'll find no region listed by SiliconDude STAGE2 Livestock. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 57.128.22.198:28515.
How reliable is SiliconDude STAGE2 Livestock, and is it up?
You can join now: SiliconDude STAGE2 Livestock is online. The uptime it reports puts the last restart at about 4 days 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does SiliconDude STAGE2 Livestock run?
The average over the last 48 hours was 69 server fps, and it never went below 61. Buildings, deployables and everything else in the world added up to as many as 134,000 entities. Memory use reached up to 3,654 MB. When fps is low and entities climb, that is lag to players.
What Rust version is SiliconDude STAGE2 Livestock on?
The server SiliconDude STAGE2 Livestock is on Rust network protocol 2635 and build 169070 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does SiliconDude STAGE2 Livestock wipe, and how often?
SiliconDude STAGE2 Livestock wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 4 hours.
What happens on SiliconDude STAGE2 Livestock when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does SiliconDude STAGE2 Livestock sit among Rust servers?
In the top 67% of all ranked servers, SiliconDude STAGE2 Livestock sits at #14,952 for player hours over the last seven days.
How many players does SiliconDude STAGE2 Livestock usually have?
Right now, 0 players are on SiliconDude STAGE2 Livestock. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What is meant by the tags on SiliconDude STAGE2 Livestock?
The game's browser takes its cue from the tags SiliconDude STAGE2 Livestock has set: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169070 (Build): This runs on build 169070; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does SiliconDude STAGE2 Livestock appear in the Rust Server Score lists and filters?
Rust Server Score lists that include SiliconDude STAGE2 Livestock: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on SiliconDude STAGE2 Livestock?
Nothing in the name of SiliconDude STAGE2 Livestock states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map SiliconDude STAGE2 Livestock uses?
The game generates the procedural map on SiliconDude STAGE2 Livestock, at size 5,000.
Connecting
What is the way to join SiliconDude STAGE2 Livestock?
Enter client.connect 57.128.22.198:28515 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169070,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169070
BuildThis runs on build 169070.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); standing is the one to work on (F).