Working its way up from the back of the class: #14,524 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 198 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 12:35 UTC19d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for RUST PVE [RU] staging, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 57.129.14.116:28015 is the address to use.
How dependable is RUST PVE [RU] staging, and is it online at the moment?
You cannot join now: RUST PVE [RU] staging is offline, last seen 19 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 26 September 2026, Rust Server Score saw it for the first time.
Which Rust version is RUST PVE [RU] staging running?
You will find RUST PVE [RU] staging on Rust network protocol 2635 and build 167519, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does RUST PVE [RU] staging wipe its map?
The record holds too few of RUST PVE [RU] staging's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 19 days.
What should you expect from wipe day on RUST PVE [RU] staging?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does RUST PVE [RU] staging place in the wider field of Rust servers?
Over the last seven days, RUST PVE [RU] staging has #14,524 for player hours, in the top 66% of all ranked servers.
Is RUST PVE [RU] staging a busy server?
The last sighting of RUST PVE [RU] staging was 19 days ago, and it is offline right now.
Tags and filters
What is meant by the tags on RUST PVE [RU] staging?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167519 (Build): The game build is 167519; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set are the tags RUST PVE [RU] staging publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RUST PVE [RU] staging?
Rust Server Score lists that include RUST PVE [RU] staging: European Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does RUST PVE [RU] staging enforce, and what are its settings?
Nothing in the name of RUST PVE [RU] staging states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
RUST PVE [RU] staging runs which map?
The game generates a procedural map for RUST PVE [RU] staging.
Connecting
What is the way to join RUST PVE [RU] staging?
To connect, start Rust, press F1, and type client.connect 57.129.14.116:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs167519,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max players500 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167519
BuildThe game build is 167519.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).