On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 1650% full
7-day average43peak 164
Rank#512top 2%
Last wipe6d agoweekly schedule
Next wipe21hFri 30 Oct, 08:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
26/ 100
F
A quiet classroom so far: 43 of 165 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #512 on player hours.
Uptimehours on the list, last 48
31/ 100
F
Attendance needs work: on the list only 15 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 21 places this week.
A term to build on.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers, and #28 of the quad servers (top 3%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 08:02 UTC, in 21h.
Every Friday at 08:02 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak145players, last three wipes
crowd held0%else halves by day 3
Coming wipes
21hFri 30 Oct, 08:02 UTC
7d 8hThu 5 Nov, 19:00 UTCFW
7d 21hFri 6 Nov, 08:02 UTC
14d 21hFri 13 Nov, 08:02 UTC
21d 21hFri 20 Nov, 08:02 UTC
28d 21hFri 27 Nov, 08:02 UTC
35d 8hThu 3 Dec, 19:00 UTCFW
35d 21hFri 4 Dec, 08:02 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 164, 6 hours in, with 11 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 08:02 UTC6d ago
164+11 queue
–
running
0
Fri 16 Oct, 08:03 UTC13d ago
133
halved by day 3
7 days
0
Fri 9 Oct, 07:19 UTC20d ago
139
halved by day 3
7 days
2
Fri 2 Oct, 07:32 UTC27d ago
133
halved by day 3
7 days
8
Thu 1 Oct, 19:02 UTCFW27d ago
133
–
0.5 days
0
Fri 25 Sep, 08:41 UTC34d ago
151
halved by day 2
6.4 days
2
Fri 18 Sep, 06:59 UTC41d ago
149
halved by day 4
7.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours sit?
You won't find a region tag on [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours, but its name indicates Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 58.191.44.180:28015.
How dependable is [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours, and is it online at the moment?
Right now, [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours is online. The uptime it reports puts the last restart at about 13 hours ago. For the last 7 full days, it was up 123 of 168 hours, or 73% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours run?
It never fell below 10 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 126,619 entities. Up to 3,845 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours running?
Rust network protocol 2635 and build 168909 on Linux is what [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours reset?
Wipes come every Friday at 08:02 UTC on [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours. Expect the next wipe on Friday 30 October at 08:02 UTC. The world it runs now was created 6 days 2 hours. The tags carry a weekly wipe schedule.
What happens on [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours when wipe day arrives?
Recent wipes have peaked at 145 players on average. With 11 players queued, the latest wipe's crowd peaked 6 hours after it started. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours sit among Rust servers?
Over the last seven days, [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours has #512 for player hours, in the top 2% of all ranked servers. It comes #28 among servers in the quad group.
What does the population on [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours look like?
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours is showing 0 players right now, with 165 slots in total. Averaging 43 players over seven days, it peaked at 164.
Lists and filters
What is meant by the tags on [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours?
The game's browser takes its cue from the tags [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours has set: gmrust (Game mode): Rust survival, played by the standard rules; mp165 (Max players): The server holds 165 slots; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours?
A nekonection.com hostname is published by [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours and by 2 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours?
Rust Server Score lists that include [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 25+ on average.
Server rules
Which rules does [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours enforce, and what are its settings?
The name of [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours gives no gather rate. You can have up to 4 players in a group (quad). It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Carbon. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours uses?
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours runs a game-generated procedural map at size 3,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
What is the way to join [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours?
To connect, start Rust, press F1, and type client.connect 58.191.44.180:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://jhs.nekonection.com.
Server tags
what each one means
Published asmp165,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts4
Game
gmrust
Game modeRust survival, played by the standard rules.
mp165
Max playersThe server holds 165 slots.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A+); wipes are the one to work on (F).