Working its way up from the back of the class: #12,903 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 734 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 08:53 UTC, in 6h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 215 on average
10 / 100
Quick answers
from the figures on this page
Server facts
Where in the world is [GPF][RUST]?
The EU tag on [GPF][RUST] puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 62.181.48.149:28015 is the address to use.
Is [GPF][RUST] up, and how steady is its uptime?
You cannot join now: [GPF][RUST] is offline, last seen 13 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 15 October 2026.
On what Rust version does [GPF][RUST] sit?
Rust network protocol 2634 and build 167398 on Windows is what [GPF][RUST] runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [GPF][RUST] wipe its map?
The next wipe on [GPF][RUST] is a projection from weekly: 7 days after its last wipe. Thursday 29 October at 08:53 UTC is the date set for its next wipe. 13 days 17 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
Player numbers
Where does [GPF][RUST] place in the wider field of Rust servers?
In Europe, [GPF][RUST] is #2,423, and overall it is #12,903 on player hours over the last seven days, in the top 60% of all ranked servers.
Is [GPF][RUST] a busy server?
The last sighting of [GPF][RUST] was 13 days 17 hours ago, and it is offline right now.
Tags
How should you read the tags on [GPF][RUST]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; EU (Europe): The server browser lists it under Europe are the tags [GPF][RUST] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [GPF][RUST]?
These Rust Server Score lists count [GPF][RUST] among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Server rules
How is [GPF][RUST] set up, and what rules does it keep?
You will find no gather rate in the name of [GPF][RUST]. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [GPF][RUST] uses?
A procedural map, generated by the game, is what [GPF][RUST] runs.
How to join
How do you get onto [GPF][RUST]?
Enter client.connect 62.181.48.149:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).