Working its way up from the back of the class: #15,549 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 404 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 11:25 UTC, in 1d 15h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 215 on average
79 / 120
Quick answers
from the figures on this page
Server facts
In what location does URAL RUST | КЛАССИКА | CLASSIC | sit?
You won't find a region tag on URAL RUST | КЛАССИКА | CLASSIC |, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 62.60.152.191:28034.
How dependable is URAL RUST | КЛАССИКА | CLASSIC |, and is it online at the moment?
You cannot join now: URAL RUST | КЛАССИКА | CLASSIC | is offline, last seen 16 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 10 October 2026.
Which Rust version is URAL RUST | КЛАССИКА | CLASSIC | running?
Rust network protocol 2634 and build 167584 on Linux is what URAL RUST | КЛАССИКА | CLASSIC | runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does URAL RUST | КЛАССИКА | CLASSIC | wipe, and how often?
The next wipe on URAL RUST | КЛАССИКА | CLASSIC | is a projection from weekly: 7 days after its last wipe. Expect the next wipe on Friday 30 October at 11:25 UTC. 19 days 8 hours have passed since this world was made. Its tags state that it wipes weekly.
Player count
Where does URAL RUST | КЛАССИКА | CLASSIC | place in the wider field of Rust servers?
In the top 71% of all ranked servers, URAL RUST | КЛАССИКА | CLASSIC | sits at #15,549 for player hours over the last seven days.
Is URAL RUST | КЛАССИКА | CLASSIC | a busy server?
The last sighting of URAL RUST | КЛАССИКА | CLASSIC | was 16 days 7 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on URAL RUST | КЛАССИКА | CLASSIC |?
The game's browser takes its cue from the tags URAL RUST | КЛАССИКА | CLASSIC | has set: gmvanilla (Game mode): Survival, vanilla style; mp444 (Max players): Its slot count is 444; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^y (Carbon): Plugin framework: Carbon; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature URAL RUST | КЛАССИКА | CLASSIC |?
These Rust Server Score lists count URAL RUST | КЛАССИКА | CLASSIC | among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
What settings and rules apply on URAL RUST | КЛАССИКА | CLASSIC |?
Nothing in the name of URAL RUST | КЛАССИКА | CLASSIC | states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. Carbon plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
URAL RUST | КЛАССИКА | CLASSIC | runs which map?
A procedural map, generated by the game, is what URAL RUST | КЛАССИКА | CLASSIC | runs.
Connecting
How do you get onto URAL RUST | КЛАССИКА | CLASSIC |?
To connect, start Rust, press F1, and type client.connect 62.60.152.191:28034. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp444,ptrak,$r?,v2634,^y,^w,^v,gmvanilla,cs167584,sc2,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp444
Max playersIts slot count is 444.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThe game build is 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^y
CarbonPlugin framework: Carbon.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).