Working its way up from the back of the class: #15,825 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,635 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 13:34 UTC20d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
SADLADS TESTING GROUND leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 62.68.179.241:28015.
How reliable is SADLADS TESTING GROUND, and is it up?
At this moment, SADLADS TESTING GROUND is offline; the last time it was seen was 18 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 18 September 2026, Rust Server Score saw it for the first time.
What Rust version is SADLADS TESTING GROUND on?
The server SADLADS TESTING GROUND is on Rust network protocol 2634 and build 167058 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does SADLADS TESTING GROUND reset?
The record holds too few of SADLADS TESTING GROUND's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 20 days 5 hours have passed since this world was made.
What should you expect from wipe day on SADLADS TESTING GROUND?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does SADLADS TESTING GROUND hold in the rankings?
Over the last seven days, SADLADS TESTING GROUND has #15,825 for player hours, in the top 72% of all ranked servers.
What does the population on SADLADS TESTING GROUND look like?
SADLADS TESTING GROUND is offline at the moment; the last time it was seen was 18 days 20 hours ago.
Tags and filters
What is meant by the tags on SADLADS TESTING GROUND?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp4 (Max players): 4 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167058 (Build): This runs on build 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags SADLADS TESTING GROUND publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature SADLADS TESTING GROUND?
Rust Server Score lists that include SADLADS TESTING GROUND: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does SADLADS TESTING GROUND enforce, and what are its settings?
The name of SADLADS TESTING GROUND gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.
SADLADS TESTING GROUND runs which map?
SADLADS TESTING GROUND runs a game-generated procedural map at size 4,000, seed 1234. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join SADLADS TESTING GROUND?
To connect, start Rust, press F1, and type client.connect 62.68.179.241:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp4
Max players4 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167058
BuildThis runs on build 167058.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.