On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,255top 51%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,255 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 183 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 1,651 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers, and #467 of the trio servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:48 UTC4d ago
1
–
running
0
Mon 19 Oct, 10:36 UTC9d ago
1
halved by day 1
4.2 days
0
Thu 1 Oct, 13:24 UTC26d ago
3
halved by day 1
17.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RustYard 2x | Solo/Duo/Trio based in?
RustYard 2x | Solo/Duo/Trio leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.130.47.150:28015.
How dependable is RustYard 2x | Solo/Duo/Trio, and is it online at the moment?
The server is up: RustYard 2x | Solo/Duo/Trio is online now. The uptime it reports puts the last restart at about 4 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 21 September 2026.
How well does RustYard 2x | Solo/Duo/Trio run?
It never fell below 121 server fps in the last 48 hours, averaging 183. Buildings, deployables and everything else in the world added up to as many as 134,088 entities. At its highest, it used 4,843 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RustYard 2x | Solo/Duo/Trio sit?
The server RustYard 2x | Solo/Duo/Trio is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does RustYard 2x | Solo/Duo/Trio wipe, and how often?
There is no next wipe to predict on RustYard 2x | Solo/Duo/Trio, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 4 days 21 hours have passed since this world was made.
What should you expect from wipe day on RustYard 2x | Solo/Duo/Trio?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does RustYard 2x | Solo/Duo/Trio sit among Rust servers?
In the top 51% of all ranked servers, RustYard 2x | Solo/Duo/Trio sits at #11,255 for player hours over the last seven days. In the trio group, it ranks #467.
Is RustYard 2x | Solo/Duo/Trio a busy server?
RustYard 2x | Solo/Duo/Trio is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on RustYard 2x | Solo/Duo/Trio?
You'll see RustYard 2x | Solo/Duo/Trio tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustYard 2x | Solo/Duo/Trio?
Rust Server Score lists that include RustYard 2x | Solo/Duo/Trio: 2x Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week; Gather rate: 2x.
Server rules
Which rules does RustYard 2x | Solo/Duo/Trio enforce, and what are its settings?
Going by its name, RustYard 2x | Solo/Duo/Trio runs 2x gather. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
RustYard 2x | Solo/Duo/Trio runs which map?
A procedural map of size 4,500 and seed 1337, generated by the game, is what RustYard 2x | Solo/Duo/Trio runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Rustafied 4500.
Getting in
How do you get onto RustYard 2x | Solo/Duo/Trio?
Enter client.connect 64.130.47.150:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).