On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 4
Rank#4,288top 19%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
9/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,288 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 571 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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W···WW·
W··WW··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 01:17 UTC19h ago
–
–
–
1
Fri 23 Oct, 19:07 UTC5d ago
–
–
–
2
Fri 23 Oct, 13:44 UTC5d ago
–
–
–
2
Fri 23 Oct, 11:04 UTC5d ago
–
–
–
1
Fri 23 Oct, 10:51 UTC5d ago
–
–
–
0
Fri 23 Oct, 00:05 UTC5d ago
–
–
–
1
Thu 22 Oct, 18:41 UTC6d ago
–
–
–
1
Mon 19 Oct, 17:36 UTC9d ago
–
–
–
2
Mon 19 Oct, 14:47 UTC9d ago
–
–
–
1
Mon 19 Oct, 14:39 UTC9d ago
–
–
–
2
Sat 17 Oct, 17:57 UTC11d ago
–
–
–
1
Fri 16 Oct, 17:05 UTC12d ago
–
–
–
1
Fri 16 Oct, 09:05 UTC12d ago
–
–
–
1
Fri 16 Oct, 08:55 UTC12d ago
–
–
–
1
Fri 16 Oct, 07:37 UTC12d ago
–
–
–
1
Fri 16 Oct, 07:06 UTC12d ago
–
–
–
0
Fri 16 Oct, 06:11 UTC12d ago
–
–
–
1
Fri 16 Oct, 05:09 UTC12d ago
–
–
–
0
Mon 12 Oct, 07:29 UTC16d ago
–
–
–
1
Mon 12 Oct, 05:29 UTC16d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Cobalt Gamers Map Test leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 64.20.33.110:28024.
How reliable is Cobalt Gamers Map Test, and is it up?
The server is up: Cobalt Gamers Map Test is online now. The uptime it reports puts the last restart at about 14 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 15 September 2026.
Does Cobalt Gamers Map Test perform well?
It never fell below 32 server fps in the last 48 hours, averaging 32. Up to 44,492 entities were in the world, covering buildings, deployables and the rest. Up to 3,311 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Cobalt Gamers Map Test sit?
You will find Cobalt Gamers Map Test on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Cobalt Gamers Map Test reset?
No resets count as wipes on Cobalt Gamers Map Test, because the world is remade every few hours and no schedule is kept.
Player count
Where does Cobalt Gamers Map Test sit among Rust servers?
Over the last seven days, Cobalt Gamers Map Test has #4,288 for player hours, in the top 19% of all ranked servers.
Is Cobalt Gamers Map Test a busy server?
With 5 slots available, Cobalt Gamers Map Test currently has 0 players. It peaked at 4 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 02:00 UTC, with an average of 2 players.
Lists and filters
What is meant by the tags on Cobalt Gamers Map Test?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Cobalt Gamers Map Test publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Cobalt Gamers Map Test?
These Rust Server Score lists count Cobalt Gamers Map Test among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Rules and settings
Which rules does Cobalt Gamers Map Test enforce, and what are its settings?
The name of Cobalt Gamers Map Test gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Cobalt Gamers Map Test?
The game generates the procedural map on Cobalt Gamers Map Test at size 1,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Cobalt Gamers Map Test?
To connect, start Rust, press F1, and type client.connect 64.20.33.110:28024. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp5
Max playersThe server holds 5 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).