Holds a respectable place: #5,212 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 1,934 places this week.
A fair term, with more to come.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
usual gap3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 15:28 UTC4d ago
2
–
running
0
Mon 19 Oct, 14:58 UTC8d ago
2
halved by day 3
4 days
1
Sun 18 Oct, 18:15 UTC9d ago
1
–
0.9 days
1
Thu 15 Oct, 15:58 UTC12d ago
1
halved by day 1
3.1 days
0
Tue 6 Oct, 06:42 UTC21d ago
0
–
9.4 days
0
Sun 4 Oct, 17:22 UTC23d ago
1
–
1.6 days
0
Thu 1 Oct, 17:49 UTCFW26d ago
1
halved by day 2
3 days
0
Sat 26 Sep, 01:13 UTC31d ago
0
–
5.7 days
0
Thu 24 Sep, 18:53 UTC33d ago
0
–
1.3 days
0
Tue 22 Sep, 05:25 UTC35d ago
0
–
2.6 days
0
Sun 20 Sep, 11:32 UTC37d ago
1
–
1.7 days
1
Sat 19 Sep, 19:05 UTC38d ago
1
–
0.7 days
0
Sat 19 Sep, 09:22 UTC38d ago
1
–
0.4 days
0
Tue 8 Sep, 23:12 UTC48d ago
–
–
10.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Atlas - 2x Monthly Development based in?
In North America, according to its own listing, sits Atlas - 2x Monthly Development, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 64.40.8.251:28040 is the address to use.
How dependable is Atlas - 2x Monthly Development, and is it online at the moment?
The server is up: Atlas - 2x Monthly Development is online now. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Atlas - 2x Monthly Development sit?
The server Atlas - 2x Monthly Development is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Atlas - 2x Monthly Development wipe its map?
Once a month, Atlas - 2x Monthly Development wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 4 days 5 hours. Its tags record that it wipes monthly.
What happens on Atlas - 2x Monthly Development when wipe day arrives?
Recent wipes have peaked at 2 players on average. 4 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does Atlas - 2x Monthly Development sit among Rust servers?
In North America, Atlas - 2x Monthly Development is #893, and overall it is #5,212 on player hours over the last seven days, in the top 24% of all ranked servers.
How many players does Atlas - 2x Monthly Development usually have?
Right now, 0 players are on Atlas - 2x Monthly Development. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 07:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on Atlas - 2x Monthly Development?
You'll see Atlas - 2x Monthly Development tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): A team can hold 16 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Atlas - 2x Monthly Development?
Rust Server Score lists that include Atlas - 2x Monthly Development: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Map and rules
What settings and rules apply on Atlas - 2x Monthly Development?
Going by its name, Atlas - 2x Monthly Development runs 2x gather. A group here can reach 16 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server does not run VAC, Valve's anti-cheat.
Connecting
How do you get onto Atlas - 2x Monthly Development?
Enter client.connect 64.40.8.251:28040 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts16,^o^z,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts16
Group limitA team can hold 16 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); wipes are the one to work on (F).