On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#14,913top 67% · #1491 in NA
Last wipe26d agoweekly schedule
Next wipe1d 1hThu 29 Oct, 17:46 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
33/ 100
F
Working its way up from the back of the class: #14,913 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 260 places this week.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:46 UTC, in 1d 1h.
Its weekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
1d 1hThu 29 Oct, 17:46 UTC
8d 2hThu 5 Nov, 19:00 UTCFW
15d 1hThu 12 Nov, 17:46 UTC
22d 1hThu 19 Nov, 17:46 UTC
29d 1hThu 26 Nov, 17:46 UTC
36d 2hThu 3 Dec, 19:00 UTCFW
43d 1hThu 10 Dec, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:46 UTCFW26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits Atlas - 10x Development, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 64.40.8.251:28020 is the address to use.
Is Atlas - 10x Development up, and how steady is its uptime?
Right now, Atlas - 10x Development is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
Does Atlas - 10x Development perform well?
It averaged 30 server fps over the last 48 hours, with a low of 26. At its peak, it held 1,937 entities, including buildings, deployables and all else in the world. Up to 2,690 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Atlas - 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is what Atlas - 10x Development runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Atlas - 10x Development wipe, and how often?
Its tag sets the prediction, as the record holds too few of Atlas - 10x Development's wipes to confirm its schedule. It is due to wipe next on Thursday 29 October at 17:46 UTC. It has been running its current world for 26 days 22 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Atlas - 10x Development?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Atlas - 10x Development sit among Rust servers?
Over the last seven days, Atlas - 10x Development has #14,913 for player hours, in the top 67% of all ranked servers and #1,491 in North America.
How many players does Atlas - 10x Development usually have?
With 10 slots available, Atlas - 10x Development currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 05:00 UTC, with an average of 0 players.
Tags and filters
How should you read the tags on Atlas - 10x Development?
You'll see Atlas - 10x Development tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts20 (Group limit): No team may go above 20; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Atlas - 10x Development?
These Rust Server Score lists count Atlas - 10x Development among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Server rules
Which rules does Atlas - 10x Development enforce, and what are its settings?
Going by its name, Atlas - 10x Development runs 10x gather. A group here can reach 20 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on Atlas - 10x Development?
Atlas - 10x Development runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join Atlas - 10x Development?
To connect, start Rust, press F1, and type client.connect 64.40.8.251:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts20
Group limitNo team may go above 20.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).