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Every Rust server graded on real, live numbers. 83,132 players on the roll · 11,784 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 64.40.8.251:28090
Name of server

Atlas - 5x Development (Staging)

RegisterAbsentOffline
Region–
Address64.40.8.251:28090
Last checked26d ago
5x vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #16,275 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 164 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x
NA · groups of 8+ · 5x · monthly · 118 on average
52 / 150
MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10
EU · groups of 1000+ · 5x · 117 on average
263 / 300
[EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | Kit
EU · groups of 100+ · 5x · 85 on average
57 / 300
Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|
EU · groups of 8+ · 5x · weekly · 81 on average
77 / 300
WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
EU · groups of 40+ · 5x · weekly · 78 on average
162 / 200
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
NA · groups of 8+ · 5x · monthly · 72 on average
62 / 150

Quick answers

from the figures on this page

About the server

In what location does Atlas - 5x Development (Staging) sit?

No region is published for Atlas - 5x Development (Staging). The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 64.40.8.251:28090.

Is Atlas - 5x Development (Staging) up, and how steady is its uptime?

At this moment, Atlas - 5x Development (Staging) is offline; the last time it was seen was 26 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 29 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Atlas - 5x Development (Staging) sit?

You will find Atlas - 5x Development (Staging) on Rust network protocol 2634 and build 166257, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does Atlas - 5x Development (Staging) wipe its map?

Atlas - 5x Development (Staging) has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 28 days 21 hours have passed since this world was made.

Population

Where does Atlas - 5x Development (Staging) place in the wider field of Rust servers?

In the top 69% of all ranked servers, Atlas - 5x Development (Staging) sits at #16,275 for player hours over the last seven days.

How many players does Atlas - 5x Development (Staging) usually have?

Atlas - 5x Development (Staging) is offline at the moment; the last time it was seen was 26 days 21 hours ago.

Tags and filters

How should you read the tags on Atlas - 5x Development (Staging)?

gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): 100 slots are available; ts20 (Group limit): A team can hold 20 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Atlas - 5x Development (Staging) publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Atlas - 5x Development (Staging) appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Atlas - 5x Development (Staging) among them: 5x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Map and rules

How is Atlas - 5x Development (Staging) set up, and what rules does it keep?

Atlas - 5x Development (Staging) sets gather at 5x, as its name suggests. The limit for a group is 20 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

Atlas - 5x Development (Staging) runs which map?

A procedural map of size 5,000 and seed 1, generated by the game, is what Atlas - 5x Development (Staging) runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Atlas Custom Map.

How to join

What is the way to join Atlas - 5x Development (Staging)?

To connect, start Rust, press F1, and type client.connect 64.40.8.251:28090. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts20,^o^z,modded

Game

gmvanilla
Game mode You play vanilla survival here.
mp100
Max players 100 slots are available.
ts20
Group limit A team can hold 20 players at most.
v2634
Protocol Join only if your game runs protocol 2634.
cs166257
Build Build number: 166257.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.