On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1010% full
7-day average0peak –
Rank#15,399top 69%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 101 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,399 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 145 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Trole's No Decay leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.44.100.85:28015.
How dependable is Trole's No Decay, and is it online at the moment?
The server is up: Trole's No Decay is online now. The uptime it reports puts the last restart at about 9 days 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Trole's No Decay smooth to play on?
It never fell below 114 server fps in the last 48 hours, averaging 145. Up to 114,312 entities were in the world, covering buildings, deployables and the rest. Up to 4,813 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Trole's No Decay running?
You will find Trole's No Decay on Rust network protocol 2633 and build 163207, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Trole's No Decay wipe, and how often?
The record holds too few of Trole's No Decay's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 52 days 16 hours.
Population
What position does Trole's No Decay hold in the rankings?
In the top 69% of all ranked servers, Trole's No Decay sits at #15,399 for player hours over the last seven days.
How many players does Trole's No Decay usually have?
With 101 slots available, Trole's No Decay currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
What do Trole's No Decay's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server are the tags Trole's No Decay publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Trole's No Decay appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Trole's No Decay: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is Trole's No Decay set up, and what rules does it keep?
You will find no gather rate in the name of Trole's No Decay. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Trole's No Decay?
Trole's No Decay runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Trole's No Decay?
To connect, start Rust, press F1, and type client.connect 64.44.100.85:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://chicagoservers.co.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2633,gmvanilla,cs163207,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp101
Max playersThe server holds 101 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163207
BuildThe game build is 163207.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).