On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,358top 69% · #2570 in EU
Last wipe23d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
31/ 100
F
Attendance needs work: on the list only 15 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W·WFW·W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 5 OctSun 4 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 07:34 UTC23d ago
3
–
running
0
Sun 4 Oct, 18:54 UTC24d ago
3
–
0.5 days
0
Fri 2 Oct, 08:33 UTC26d ago
2
✓ held half
2.4 days
2
Thu 1 Oct, 17:55 UTCFW27d ago
2
–
0.6 days
1
Wed 30 Sep, 10:22 UTC28d ago
2
–
1.3 days
1
Mon 28 Sep, 17:12 UTC30d ago
3
–
1.7 days
1
Sun 27 Sep, 11:23 UTC31d ago
2
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does SnowDaddy's Zombie server sit?
You'll see SnowDaddy's Zombie server listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 65.108.10.160:28035 is the address to use.
How reliable is SnowDaddy's Zombie server, and is it up?
At this moment, SnowDaddy's Zombie server is offline; the last time it was seen was 33 hours ago. According to its reported uptime, the last restart was about 6 days 4 hours ago. It was up 138 of 168 hours over the last 7 full days, which is 82% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
How well does SnowDaddy's Zombie server run?
The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 298 entities. Memory use reached up to 1,021 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is SnowDaddy's Zombie server on?
The server SnowDaddy's Zombie server is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does SnowDaddy's Zombie server wipe its map?
SnowDaddy's Zombie server wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 23 days 19 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on SnowDaddy's Zombie server?
The average peak on its recent wipes was 3 players. Peak numbers came 11 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Population
Where does SnowDaddy's Zombie server place in the wider field of Rust servers?
In Europe, SnowDaddy's Zombie server is #2,570, and overall it is #15,358 on player hours over the last seven days, in the top 69% of all ranked servers. It comes #624 among servers in the quad group.
How many players does SnowDaddy's Zombie server usually have?
SnowDaddy's Zombie server is offline at the moment; the last time it was seen was 33 hours ago. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on SnowDaddy's Zombie server?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe are the tags SnowDaddy's Zombie server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does SnowDaddy's Zombie server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count SnowDaddy's Zombie server among them: European Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.
Server rules
Which rules does SnowDaddy's Zombie server enforce, and what are its settings?
Nothing in the name of SnowDaddy's Zombie server states a gather rate. You can have up to 4 players in a group (quad). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on SnowDaddy's Zombie server?
A procedural map of size 1,000 and seed 1337, generated by the game, is what SnowDaddy's Zombie server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
What is the way to join SnowDaddy's Zombie server?
To connect, start Rust, press F1, and type client.connect 65.108.10.160:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).